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Rocket EngineerNewsFeature Focus: Who said Colonies?
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Feature Focus: Who said Colonies?

Rocket Engineer · published 21 Mar 2025, 21:57 UTC

All newsPlayers around this dateRead on Steam

Last week, we talked about the first pillar of Rocket Engineer– its physics, which is the driving force behind the rockets.

This week, we will talk about colonies, the second pillar of Rocket Engineer. Colonies are the first thing you’ll interact with, as your launch site itself is one. When you start, you will have to place your command center, which will act as the core of your colony and define the available building range. Then, you will likely build liquid and solid storage, an assembly storage to store your rockets, a VAB to build your designed rockets, and eventually a launchpad. Note that you will have to order resources to be able to fuel the rocket once it’s on the pad.

On Earth, as it is already (somehow) inhabited (somewhere), essential resources and buildings can be purchased.. However, as you expand elsewhere, resource management will be crucial. Buildings will have to be built from resources, and so will rockets. But we’ll touch on that next week, with a focus on resources!

Furthermore, any building task requires astronauts or workers. Hence, habitats and a constant supply of food and water are required. This should motivate you to make your colonies as sustainable as possible. But more on that will follow in the coming weeks too.

With this, see you next week!

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Game update13 Sep 2026ea1.0.4 s6Added ability to quicksave/load with F5/F9 (rebindable in settings) · Added revert to launch · Added revert to editor · Added ability to destroy buildings · Added maximum value for timewarp through keybinds · Added ability to disable to stabilization · Fixed apoapsis/periapsis values showing up with fluctuating number when landed · Fixed timewarp caused rocket list to deorganize, it is now orga…Game update6 Sep 2026EA1.0.3Added minimum distance from center of body for camera · Added SettingsUI to rocket designer · Added pause game functionality when opening quick menu · Fixed parts able to be activated in rocket designer · Fixed staging order was resetting any in world modification when switching to mapview · Fixed drop in framerate due to polygon collider 2D on landing legs · Fixed rocket miner inconsistencies…Game update31 Aug 2026EA1.0.2- Potential fix for being unable to place small solid storage on Lun