Hi everyone,
It's been a while, but finally Mission: Rift Seeker is leaving Steam Early Access with a huge update!
Heres a new Trailer for 1.0 Release
Watch on YouTube
New:
- Shortcuts for menu's to make the gameplay smoother
- Event log, displaying 25 latests events
- 14 New entities of varying grades, heres just some of them:


- Seekers now have their status effects shown as emojis over their heads, allowing to notice issues more quickly

- Ability to move seekers manually, giving you a chance to run away from entities or cancel unwated orders if managed quickly
- New "Deer" Seeker

- Entities now have a higher chance to break out, depending on their sanity and hunger
Updates:
- Saves reflect time better
- Balancing some damage to health and sanity while interacting with entities
- Destroyed buildings now drop half the required resources, allowing for more balanced building
- Adjusted post processing for each of the planets to make them more atmospheric
- Building production and entity consumtion balancing
- UI changes, font sizing to fit better, description updates and more
- Increased event rate and added some harder ones depending on planet difficulty
- Increased exploration time for better progression
Fixes:
- Some menus not closing when they should properly
- Some death animations not showing up properly
- Some animations for large entities not showing up correctly
- Dirt being very scarce in 2 of the planets
- Camera not being movable when paused in some cases
- Autosaves sometimes overwriting manual saves
- Some items not showing up properly or having incorrect icons
- Building beam poppin glitch
I am super excited to have reached this far as a Solo developer, even though Mission: Rift Seeker hasn't been very popular so far, I am Thankful for those that play my games and I hope to continue creating more in the future! :)
OneManGames