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fpsVRNewsfpsVR Beta - 2.3.9192
Game update

fpsVR Beta - 2.3.9192

fpsVR · published 3 Mar 2025, 15:29 UTC · build 17566741

All newsPlayers around this dateRead on Steam

The fpsVR BETA has been updated with the following changes:

  • Fixed the issue of cutting off some of the information about the battery charge of trackers in the interface of the desktop window.
  • Added an option for a sound warning about cable tangled. You can enable a single warning and a looped one (the sound will be played until the cable is untangled)
  • Added an option to display the center marker (and, as a result, display cable tangled if enabled) provided that there are no active controllers with the right or left hand role. You can use this option, for example, if you play a game with a gamepad, but you still need to track cable tangled.
  • Added an option that allows you to limit the display of the center marker only when the SteamVR dashboard is open.
  • Added an option that allows you to disable the display of the final statistics of the game session at the end of the session (don't worry, this does not affect the saving of the session history if the session history is enabled).
  • Added a sound warning for the option that warns about low batteries (controllers, trackers and headsets). And now, in addition to the warning appearing at 15%, it will also appear at 25%.

If you missed the information about the previous Beta update, you can read about the changes in it here: https://store.steampowered.com/news/app/908520/view/525333670813237286

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Game update19 Jul 2026fpsVR - 2.6.9695The fpsVR has been updated with the following changes: · A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, even th…Game update18 Jul 2026fpsVR Beta - 2.6.9695The fpsVR BETA has been updated with the following changes: · A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, ev…In-game event12 Jun 2026fpsVR - 2.6The fpsVR has been updated with the following changes: General · The font used has been changed from MS San Serif to "IBM Plex Sans". This will allow for further development of the app for Windows and Linux (Proton) with a (nearly) identical user interface for both operating systems. · Motion Smoothing modes descriptions have been updated, removing the mention of half framerate, as it's irrelev…