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NAVYFIELD : CROSSFIRENews1033 version released
Game update

1033 version released

NAVYFIELD : CROSSFIRE · published 23 Apr 2026, 06:45 UTC

All newsPlayers around this dateRead on Steam

Dear Captains,

We released 1033 version.

Patch list

1. Added Last Standing Mode (One-Shot Kill Prevention Mode)

- Last Standing Mode activates if DP drops below 25% within 2 seconds.

- The DP bar blinks, and no damage is applied for 5 seconds.

- This mode applies only once per battle.

- If a ship's DP drops below 25%, nerf battle items that torpedo & gun reload accuracy are applied.

- This mode does not apply to AI ships in online battles.

- This mode applies to ships in PvE modes (Operation, Campaign, Survival).

- This mode does not apply to ships in harbor assault.

2. Submarine Button Policy Change: Submarine Surface Button added.

3. Added options for battle UI

- Weapon range circle display ON/OFF

- Submarine button policy ON/OFF

4. Balance adjustments for some battleships

US S-tier Battleship Kentucky

- Anti-aircraft secondary guns changed from 8 to 4, traverse angle changed

- 4 anti-ship secondary guns added

US S-tier Battleship Project1058

- Anti-aircraft secondary guns changed from 8 to 6

- 2 anti-ship secondary guns added

- 3up gun changed(Relaod 1920->1790, Damage 2468->1880, Range 3006->3012)

- Old 3up gun moved to 2up gun

- 3up flightdeck can operate 1 tactical bomber

UK S-tier Battleship Duke of Edinburgh

- Anti-aircraft secondary guns changed from 8 to 4, traverse angle changed

- 4 anti-ship secondary guns added

UK S-tier Battleship Beatty

- Anti-aircraft secondary guns changed from 8 to 6

- 2 anti-ship secondary guns added

- 3up flightdeck can operate 1 tactical bomber

JPN S-tier Battleship Mikawa

- 3up gun changed for 18inch (Reload 1620->1680, Damage 2320->2350, Range 3242->3294)

JPN S-tier Battleship Atago

- Anti-aircraft secondary guns changed from 8 to 6

- 2 anti-ship secondary guns added

- 3up flightdeck can operate 1 tactical bomber

JPN S-tier Battleship Owari

- 2 anti-ship secondary guns added

- 3up gun changed(Relaod 1900->1680, Damage 2530->2350, Range 3012->3294)

- Old 3up gun moved to 2up gun

- 3up flightdeck can operate 1 tactical bomber

SN S-tier Battleship Project 69SE

- Anti-aircraft secondary guns changed from 8 to 6

- 2 anti-ship secondary guns added

- 3up flightdeck can operate 1 tactical bomber

SN S-tier Battleship Proletariat

- Increased secondary guns from 3 to 4

- Added 2 anti-ship secondary guns

SN S-tier Battleship Project1058E

- 3up flightdeck can operate 1 tactical bomber

- Anti-ship secondary gun enhance (Turret 2->3, Reload 1654->1250, Damage 2100->1350, Range 3006->2709)

SN S-tier Battleship Project21

- Anti-aircraft secondary guns changed from 6 to 4, traverse angle changed

- 2 anti-ship secondary guns added

- 2up gun changed (Reload 1858->1620, Damage 1572->1740, Range 2888->3006)

KM S-tier Battleship Kaiser

- Anti-ship secondary gun enhance (Turret 2->3, Reload 1320->1250, Damage 1760->1350, Range 2435->2709)

- 3-up gun reload time 1840->1800

KM S-tier Battleship Yorck

- Changed basic sub weapon from mine to anti-ship secondary gun

- Changed 1 up sub weapon from hedgehog to torpedo

- 3up flightdeck can operate 1 tactical bomber

KM B-tiers Battleship Kaiser (Level 120 Ship)

- 3-up gun reload time 1840->1800

RM S-tier Battleship Francesco Caracciolo(1940)

- 1up secondary weapon changed from hedgehog to torpedo

RM S-tier Battleship Italia

- 1up secondary weapon changed from hedgehog to torpedo

- 2up gun changed (Turret 4->3, Reload 2008->1650, Damage 1880->2100)

- 3up flightdeck can operate 1 tactical bomber

US, UK, JPN, KM, SN, MN Level 120 Battleship FCS enhanced

Thank you.

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