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Crystal AscendNewsCrystal Ascend Dev Log Episode 08
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Crystal Ascend Dev Log Episode 08

Crystal Ascend · published 22 Apr 2026, 08:22 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!

After many iterations, I’ve given the floating crystals variations in shape and size, and their movement now feels like they’re being carried by aether currents. When attacked, they display cracks based on damage taken, and upon destruction, fragments and absorption light bands are added.

I’ve also added some randomly generated little sparkles to the crystals themselves, making them look shinier.

Such a small crystal requires so many details – making a game really is a lot of work.

And it’s not over yet. The next headache is this: my crystals are currently just plain white ones. Higher‑level crystals need different colors. But when I change a crystal’s color, I have to modify the crystal’s base color, highlight color, crack color, fragment color, and the sparkles’ color at the same time. Each new color means tweaking all these parts. Because each part has different requirements for brightness and texture, I can’t simply use one color for everything – I have to try them one by one until the result looks good.In the end, I released all the color‑tuned crystals, and suddenly the screen became a riot of color. Of course, during actual gameplay, not that many colors will appear at once – crystal colors change as the talent tree upgrades, and at most three tiers of crystals will appear simultaneously in a single wave.This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.

About this Game

A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions. If you’re interested, feel free to add to wishlist 😊

More from Crystal Ascend

Other announcements

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Game update20 Sep 2026Update 0.9.0 - Patch NotesYou can now reset the skill tree of a specific Elemental in the Elemental selection screen, allowing you to replay your favorite Elementals without restarting the entire game. · Added preview videos for all Elementals.Community25 Aug 2026Crystal Ascend Dev Log Episode 14Hey everyone, this is Zodiac GameLab . The incremental game Crystal Ascend has made some progress! The late-game content for this game is finally coming together. In this episode, I'll introduce the hybrid elemental crystals. As the name suggests, hybrids are elementals with more than one element. Once you've successfully nurtured two basic elemental crystals, you can unlock advanced crystals t…Community28 Jul 2026Crystal Ascend Demo is now available for download! Welcome to try it out!Hey everyone, this is Zodiac GameLab . The Demo version of my incremental game Crystal Ascend is available for download! Welcome to try it out! Let me briefly explain the gameplay. You start with an absorption ring, controlled by your mouse. Aim at the floating crystals, “smack!” – the crystal shatters, aether flows out, and is absorbed by the large crystal in the center. You don’t need to clic…