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ScooterFlowNewsScooterFlow 1.0 Launch
Major update

ScooterFlow 1.0 Launch

ScooterFlow · published 30 Apr 2026, 00:02 UTC · build 22971197

All newsPlayers around this dateRead on Steam

Core Gameplay & Systems Overhaul

  • Fully reworked ragdoll system

  • Brand new on-foot character controller

  • Major improvements to player movement and responsiveness

  • Improved landing system for smoother, more consistent flow

  • Improved flips and spins

  • Added regular stance option (selectable in character customiser)

  • Updated controller icons across the game to reflect current-generation hardware

  • Dynamic movement improvements across riding and transitions

  • Updated default control bindings:

    • Change camera remapped to Square / X (was previously select)

    • On foot jump remapped to Circle / B (was previously Square / X)

    • Drone remapped to R1 / RB (was previously Circle / B)

Performance & Optimization

  • Significant CPU / GPU-side performance improvements

  • Reduced lag and improved stability in large lobbies

  • Major game compression pass reducing install size from 20GB to 4.5GB

Map Remasters & Visual Upgrades

  • Washington Way remastered

  • Mega Ramp remastered

  • BaySkate remastered

  • Mini Ramp remastered

  • Madrid Urban Sports 2023 remastered

Content & Customisation

  • Added 11 real-world pro riders

  • Expanded character customisation with new clothing options

    • Added branded clothing items from Mokovel, Overload, Decade Worldwide, Bluemoon(day), & OHLAY

  • Added new scooter parts

  • DLC content integration

Replay Editor Improvements

  • Added new camera options for more control

    • Added tracking camera mode that follows player movement while allowing simultaneous free cam control for easier clip capture

New Features

  • Tutorial with challenges for learning basic game mechanics

  • Integrated official soundtrack with on-screen track name & artist popups

  • Achievements system implemented

  • Localization support added for 12 languages (Brazilian Portuguese, Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish)

Multiplayer & Social Experience

  • Improved overall lobby performance and responsiveness

  • Reduced hitching and lag in high player count sessions

  • Idle kick timer added to remove inactive players from multiplayer sessions after 5 minutes

  • Improved disconnection messaging with clearer cause identification (timeout, host disconnect, network error)

Bug Fixes

  • Scooter save system bug fixed

This marks the transition from Early Access to full release, but it is not the end. We plan to continue refining, updating, and expanding ScooterFlow. MASSIVE thank you to everyone who has supported the game throughout development. Your feedback has played a huge role in shaping what ScooterFlow is today.

— Dillon, Max, Nicole, & Jared

More from ScooterFlow

Other announcements

All news
Major update28 Aug 20261.0.2 - NEW MAP, MOD.IO INTEGRATION & NEW PARTS/CLOTHINGMap • Hurricane Way – indoor park Mod.io Integration • Browse, download, & play modmaps directly from the main menu • Host multiplayer sessions in modmaps New Animation Transitions • Briwhip to inward • Tailwhip to inward • Tailwhip to briflip • Continuous whip to inward • Continuous whip to fingerwhip • Heelwhip to fingerwhip • Tailwhip to fingerwhip • Inward to front scoot • Front buttercup t…Game update4 May 2026V1.0.1 Patch - Bug FixesBug Fixes · Fixed scooter parts not applying / grip tapes causing errors · Fixed Washington Way display name in multiplayer lobby list · Tagged & splined rail in tutorial scene · Pro rider hair fixed · Fixed cheat code decks not saving · Fixed Washington Way fence end missingAnnouncement1 Apr 2026ScooterFlow 1.0 launches April 30After years of development, we’re finally releasing ScooterFlow 1.0 on April 30, alongside our console launch. This update brings major improvements across the board, along with everything we’ve been building towards since day one. Keep an eye on our socials for announcements on what's to come. Thank you to everyone who’s supported the game so far.