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Low-Budget RepairsNewsLow-Budget Repairs - DEVLOG #6 - We're close!
Community

Low-Budget Repairs - DEVLOG #6 - We're close!

Low-Budget Repairs · published 14 Apr 2026, 08:56 UTC

All newsPlayers around this dateRead on Steam

Introduction

We’re almost home: the game’s story is now fully complete.

All storylines are finished, every character has their place in the narrative, and all locations you’ll visit throughout the game are ready and implemented.

This is the moment where everything finally comes together - just as we planned from the very beginning.

What we’re focusing on now

Right now, we’re in a phase every developer knows all too well - polishing and optimization.

We want to give players as much freedom as possible: the ability to experiment, do things their own way, and find creative solutions. And as you might expect… the more freedom there is, the more things can break

So at the moment we’re:

  • fixing bugs

  • improving system behaviors

There’s still a lot to do, but we can clearly see the light at the end of the tunnel.

Release date

We know many of you are waiting for a release date - and we truly appreciate that.

We don’t want to announce it too early.
But we can say one thing: you won’t have to wait much longer.

The release date will be announced on our Discord and here on Steam, so stay tuned and keep an eye on upcoming updates.

Thank you for being with us at this stage.
We’re really close now.

More from Low-Budget Repairs

Other announcements

All news
In-game event7 Sep 2026UPDATE 5 - IS OUT NOW!In Update 5, we focused mainly on upgrading the game to a newer version of the engine. There aren’t many new features or major changes in this update, but this upgrade will help us prepare future updates more efficiently. What we managed to improve · Some crashes - for example when entering or leaving apartments or the player’s house · Performance and FPS stability · Shader compilation issues t…In-game event27 Aug 2026UPDATE 4 IS LIVE!We’ve just released Update 4 for Low-Budget Repairs. This time, we focused on the save system, mission progression, hanging objects, optimization, and another batch of issues reported by you. Improved Systems · We reworked hanging objects on walls and ceilings - players now have more control over them, and they should no longer accidentally clip into other objects · We made numerous improvement…In-game event18 Aug 2026UPDATE 3 - IS OUT NOW!We’ve just released another update for Low-Budget Repairs 🔧 This time, we focused mainly on object interactions, tiling, and a few issues that could get in the way of progression. Changelog Update 3 – 1.0.15 · Added the ability to drop items from your inventory by dragging them outside the inventory window · Fixed various issues that could block interactions with objects · Adjusted the “Mounti…