Swanfield Survival Playtest · published · build 22742676

Game Updates
Game version changed to 0.0.1.0
Switched to a Shipping Build
Disabled/Removed debug menu and console commands
Fixed Pigs/Chickens infinite respawning
Large Bushes can now be harvested for Wooden Sticks, small/medium bushes cannot be harvested (monitoring performance)
Large Bushes will respawn after a set time (Same time as Logs)
Tree Stumps now provide Wooden Sticks and also Logs when harvested
Adjusted Hit Sounds on all Building types
Removed hit sounds from Melee Weapons, melee weapons now play a "Swoosh" sound unless they hit an item that can be harvested, hit or destroyed
Adjusted Tree Falling sounds when felled, sounds were playing twice
Adjusted Height and scale of Firefighter Zombie
Vehicle Updates
Fixed Inventory Drag/Drop items after Save/Reload
Note: Shift/Click to swap items from inventory to vehicle inventory works as intended, also Loot All. The main change fixed Drag/Drop items not possible to move from Vehicle Inventory to Player Inventory after reloading a saved state. All loot options now work to and from the Vehicle Inventory
Game Balancing
Increased spawn chance for Weapons & Ammo to drop from all Zombie types
NOTE: Last patch was nerfed too high, spawn chance should now be more in-line but monitoring if any further adjustments need to be made
Reduced Damage Reduction % on Equipped Ballistic Helmets & Vests
NOTE: When the player had Max damage reduction from equipped items along with Maxed out Survivor Skills for Damage Reduction, Hunger and Thirst no longer caused damage and completely negated the need to eat or drink when starving/dehydrated were at 0%
Adjusted Tick damage from 1 to 2 damage per tick when starving/dehydrated
Adjusted Tick damage timer from 1s to 5s to compensate for new players when not maxed out on gear and skill points in damage reduction
When maxed out with gear and skill point damage reduction, starving/dehydrated now ticks 1 x damage every 5s
Max Damage reduction from equipped items now stands at 37.5%
Raider Camps
Changed how Raider Camps function, they now provide a sizeable amount of XP and Skill XP on completion
Players will get a Notification and Sound will event activates and in proximity
10 x Ranged AI will spawn and will target Players when in range and visible
Raiders will despawn 10mins after death giving Players plenty of time to loot the bodies
On event completion (Kill 10 x Raiders) Players will receive notifications showing the Event completed and XP rewarded
Raider Camp will reset on event completion and respawn again after 1 hour
When a player leaves the proximity of the Raider Camp (If no kills happened) the event will auto-reset and despawn AI
Increased spawn chance for Weapons/Ammo to drop from all Raiders
Added .50 Cal and AWP Sniper Rifles chance to spawn/loot from Raiders
Added additional Military Crate Spawners to Raider Camps
Increased loot chance of Military Crates to spawn 4 x random items instead of 2