Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OpenTTDNewsAn update on Steam changes for OpenTTD
Community

An update on Steam changes for OpenTTD

OpenTTD · published 19 Mar 2026, 16:11 UTC

All newsPlayers around this dateRead on Steam

I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn't provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been "pressured" by Atari to make these changes.Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. They are keen to work with us, and hope that the new release will be welcomed by the community who have been playing OpenTTD for the past 20+ years. We discussed these plans, and we understood that a compromise would be needed to balance Atari's commercial interests (which of course they are entitled to pursue as the rights holder) against the availability of a free, well-developed evolution of the game. The decision was made that access to OpenTTD on these platforms would be conditional, for new players, on purchasing Transport Tycoon Deluxe first, while retaining the ability to download OpenTTD for free from our web site. Some have suggested that we should have chosen to remove OpenTTD from Steam and GOG entirely, but that would have caused unnecessary disruption to the many thousands of people currently enjoying the game on these platforms, and would have potentially prevented new players from discovering the game in future.The OpenTTD project owes a lot - indeed, it owes everything - to Transport Tycoon Deluxe and to Chris Sawyer. Without TTD, there would be no OpenTTD - it's as simple as that. As I covered in 2024, OpenTTD started off as a pretty much perfect clone of TTD, and though the game has evolved almost beyond belief since 2004, it is still rooted in the fundamentals of Transport Tycoon Deluxe. Agreeing to collaborate with Atari on their re-release not only enables you to go back and play the original game as it was in 1995, but helps to ensure OpenTTD remains a thriving project for years to come.Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated.I understand that these changes have provoked strong feelings in the community, but I feel it important to emphasise that Atari have worked collaboratively with us, and that OpenTTD as a project retains its full independence. Even after reading this, you may still not agree with the choices that we've made, but I would please ask you to share your views respectfully. The Transport Tycoon community has been a source of joy in my own life for well over a quarter of a century, and it would be fantastic for us to be able to continue to enjoy these brilliant games well into the future.

More from OpenTTD

Other announcements

All news
Game update12 Jul 2026OpenTTD 16.0-beta2 releasedBugs? Fixed. Features? Added. Time for a second beta release. The latest beta includes the following: · The game no longer crashes when switching between road and tram toolbars. · Depots can now be built under (very tall) bridges. · The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company. · Various other fixes and improvements, see the fu…Game update25 Jun 2026OpenTTD 16.0-beta1 releasedWe’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release. The first beta of OpenTTD 16 is now available with a host of new features including: · Trains can now drive backwards! ( read more ) · Multiplayer companies can be set to allow anyone to j…Game update4 Apr 2026OpenTTD 15.3 releasedIt's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: · Don't desync multiplayer clients when a train crashes · When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole…