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FactorioNewsVersion 2.0.76 released as stable
Game update

Version 2.0.76 released as stable

Factorio · published 19 Mar 2026, 10:35 UTC

All newsPlayers around this dateRead on Steam

Bugfixes

  • Fixed Mods gui showing a dependency warning even for mods to be deleted.
  • Fixed Space Map sometimes not using free cursor in controller input method.
  • Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687
  • Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605
  • Fixed a crash when modded furnaces are configured with fluid output and no result inventory.
  • Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450
  • Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730
  • Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752
  • Fixed cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132623
  • Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. https://forums.factorio.com/132373
  • Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. https://forums.factorio.com/132626
  • Fixed that asteroid collectors could get stuck computing. https://forums.factorio.com/132625
  • Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. https://forums.factorio.com/132428
  • Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. https://forums.factorio.com/132607
  • Fixed that cloning resource entities would remove some trees at the destination. https://forums.factorio.com/132405
  • Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. https://forums.factorio.com/132626
  • Fixed that fast-replacing inserters with held items could result in the items being removed. https://forums.factorio.com/132635
  • Fixed that items with no rocket launch products couldn't be launched manually to orbit. https://forums.factorio.com/132739
  • Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. https://forums.factorio.com/132527
  • Fixed that platform auto construction requests could request 1 too many items. https://forums.factorio.com/132787
  • Fixed that you could put items into ghost rocket silos. https://forums.factorio.com/132552

Scripting

  • Added LuaEntityPrototype::inserter_max_belt_stack_size read.
  • Added LuaEntityPrototype::reversing_power_modifier read.
  • Changed LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons.
More from Factorio

Other announcements

All news
Community7 Aug 2026Friday Facts #445 - The Biters Bite BackHello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way. Read the full post on our website .Community26 Jun 2026Friday Facts #444 - 2.1 Experimental releaseHello, we hope your week has been pleasant. Read the full post on our website .Game update23 Jun 2026Version 2.0.77 released as stableBugfixes · Fixed a clipping issue on cargo pods attached to rockets more · Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more · Fixed that rocket silos could deadlock due to mod changes. more · Fixed a crash when specific entities are killed without a source. more · Fixed that time passed wait condition wasn't reset when manually pressing go-to button to…