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Desktop Raid PlaytestNewsUpdate 1.141 – Major Fixes, Stability Improvements & Apology
Major update

Update 1.141 – Major Fixes, Stability Improvements & Apology

Desktop Raid Playtest · published 17 Mar 2026, 09:37 UTC

All newsPlayers around this dateRead on Steam

Dear Players,

First of all, we would like to sincerely apologize to everyone. Due to my personal oversight during development, this version introduced a number of issues. Some players encountered serious problems such as Legendary Bosses not unlocking and black screen errors, which significantly impacted the gameplay experience. Additionally, we were unable to provide a stable update in time over the past few days, and we deeply regret the inconvenience caused.

All related issues have now been identified and fixed. Starting today, we will enter a phase of rapid fixes and optimization, doing our best to resolve reported bugs as quickly as possible while continuing to improve the game.

I have also taken time to seriously reflect on the impact caused by this unstable version. Moving forward, I will approach development and testing with greater care to deliver a more stable and enjoyable experience. As a token of our apology, we will also provide compensation (a free DLC) to all players after this round of fixes is complete.


Update Contents:

  • Fixed black screen issues caused by transparent window mode (If the issue persists after updating, please try switching transparency mode manually or restarting the game)

  • Added Auto Forging feature Allows you to select specific affixes and quickly roll for desired stats

  • Improved dungeon loot display All dungeons can now drop equipment up to Level 3500, with clearer range indication

  • Fixed an issue where the Dragon Boss would not drop loot or unlock the Clown

  • Added new options:

    • Disable Legendary Boss screen shake

    • Disable certain visual effects

  • Fixed an issue where fishing sound effects would continue after closing the home

  • Fixed issues where some skills dealt no damage or had incorrect damage tracking

  • Fixed critical rate scaling issues and introduced a new mechanic: Critical Rate exceeding 100% will now convert into Critical Damage

  • Added One-click Equip feature (Best suited for early-game use; may not always provide optimal builds)

  • Balance adjustments:

    • Significantly reduced enemy damage

    • Increased the importance of Defense

  • Fixed numerous known bugs (including missing affixes, etc.)

  • Improved inventory sorting logic Added "AND / OR" filter conditions Supports auto-selling underleveled 7-star equipment

  • Fixed an issue where monsters would not deal damage (Higher floors are now functioning correctly—please adjust difficulty accordingly)

  • Added new ways to expand the number of animals


We sincerely apologize for the stat imbalance caused by this unstable version. We will do everything we can to improve the playability of future updates. At the same time, we want to make a clear commitment: we will not nerf player stats, and future balance adjustments will primarily focus on buffing weaker classes and builds instead.


Upcoming Updates:

  • Legendary Boss “Extreme Challenge” (Targeting equipment levels 1500–3500)

  • Auto-challenge for Legendary Bosses


Once again, we sincerely apologize to all players. Thank you for your understanding, feedback, and continued support—it means a lot to the development of the game.

We will keep working hard to improve the game and hope to bring you a better and more enjoyable experience.

— Developer

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