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Maldhalla PlaytestNewsv0.6.11 Update: Performance Optimization & Visual Improvements
Game update

v0.6.11 Update: Performance Optimization & Visual Improvements

Maldhalla Playtest · published 23 Feb 2026, 12:50 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

We have just rolled out update v0.6.11! This patch focuses on overall performance optimization, visual/sound improvements, balance adjustments, and bug fixes. Here are the details:

* Improved frame drop issues (Future goal: stable 90fps on Steam Deck)
* Optimized enemy movement logic
* Improved UI font sizing (guaranteed minimum size and better readability)

* Improved Tornado weapon effects
* Improved Holy Orb VFX
* Improved Omae weapon hit effects and added sound
* Added death animation for defeated enemies
* Added sound effects for Spy's Dagger
* Improved boss dash motion (now feels like a real charge with acceleration)
* Added boss death effect
* Changed boss warning color to red and added dash range indicator
* Removed range indicator for falling weapons (Dynamite/Meteor/Ice)

* Orbital weapons (Spinning Sword, etc.) size no longer affects orbit distance
* Tesla: Stun duration 300ms → 100ms
* Removed destructible obstacles

* Fixed enemies spawning inside walls
* Improved gamepad support
* Fixed a bug where Pill stats were applied immediately upon pickup (Stats now correctly accumulate from the point of acquisition onward)
* Fixed a bug where picking up multiple stat-type blessing items at once would apply stats double
* Fixed game over restart not showing the loading screen

Thank you for playing!

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