This update focuses on the most-reported issues from the demo launch:
mob spawning, drops landing inside props, skill tree bugs, and a
performance pass on VFX. We've also added new sounds, improved
several skill trees, and snuck in a new Revolver variant.
Try the updated demo and let us know what feels different —
your feedback directly shapes what we fix next!
Highlights
- Enemies can now be smashed into walls with Lightning Force
- Fixed mobs not spawning after fully clearing the circle
- Drops no longer spawn inside rocks or props
- Fixed poison pools activating during teleport
- Fixed Boomerang disappearing mid-flight
- Kick Leg damage increased; Lightning Aura buff AOE expanded
- Added a Wishlist button to the UI — if you enjoy the demo,
a wishlist means the world to us!
Full Patch Notes
Gameplay & Balance
- Increased damage for Kick Leg
- Increased Wind Mill weight
- Added a "Trash Revolver" variant with burst fire
- Increased Lightning Aura buff AOE
- Fixed issues with Converging Beam and slightly reduced its damage
- Fixed an issue where some shields didn't report damage correctly
- Fixed Trashcan mob not stopping on pause
- Improved Trashcan mob behavior after being grabbed by the player.
Skills & Upgrades
- Added stacking damage modes and a stacking system for multi-hit detectors
- Added a burst fire option to Revolver and fixed issues with
multi-hit detectors - Fixed Converging Beam shutting down when receiving an upgrade
- Fixed an issue where some level-up skills were being skipped
- Fixed Hammer skill tree AOE behaving incorrectly
(base AOE vs. increase effect) - Fixed timer logic so it ends correctly when the final boss is defeated
- Fixed a ReturnToPool error caused by some path skills
- Fixed an issue where Boomerang was disappearing
- Improved Lightning Needle base crit from 1 to 7
World, Spawning & Encounters
- Fixed an issue where mobs weren't spawning after the circle
was fully cleared - Fixed poison pools activating during teleport
- Improved drop placement — drops no longer spawn inside rocks or props
- Fixed an issue with Droplet when no mobs were found
POIs, UI & Demo
- Added a Wishlist button to the UI scene
- Added a WASD movement hint in the lobby
- Fixed Chest POIs snapping/appearing at the map origin
- Added a preview video to the Lightning Force skill tree
- Improved first-time skill tree experience — stat info is now hidden on first open
Audio
- Added new sounds (steam, swords).
- Added Hydra steam sounds
- Added sound for the Toxic Bug enemy
- Adjusted overall sound levels
VFX, Graphics & Performance
- Added a small glow to the XP Orb
- Added new VFX for Uranium Ore; updated Uranium Orb VFX mesh and scale
- Reduced particle count for the Uranium Orb
- Enabled and fixed GPU instancing for orb materials
- Disabled unnecessary shadow casting and receiving where applicable
Text, Localization & QoL
- Fixed Magic Sword description text
- Fixed "Maximum HP", "Maximum Block" and "Area of Effect" spelling/naming
- Fixed a grammar error in the Zapper node description
- Clicking the Zapper node now dismisses its info message
- Added max uses display for Wisps
What to try
- Try smashing enemies into walls with lightning force
- Play a full run and check if spawning and drops feel smooth —
do mobs appear reliably? Do drops land in reachable spots? - Try the new Trash Revolver round variant and let us know how the
burst fire feels compared to the standard Revolver - Try pushing the Converging Beam skill and see how it feels after the damage adjustment.
Join our Discord to report bugs and share demo feedback: https://discord.gg/MwAPu5zSFq
Thanks for playing Gods vs Steam! If you're enjoying the demo,
wishlist the game — it helps us more than you might think. ❤️
→ Wishlist Gods vs Steam on Steam