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Past FateNewsPast Fate Early Access Out Now
Community

Past Fate Early Access Out Now

Past Fate · published 7 Jan 2026, 17:58 UTC

All newsPlayers around this dateRead on Steam

Past Fate Early Access is now live!

DISCLAIMER BEFORE YOU PURCHASE!

This is NOT a finished product. Early access will have bugs and some things might be broken. Mechanics are still work in progress same goes for most animations.

Servers might be unstable and crashes can happen. We will open additional servers based on demand.

PVE SERVERS WILL OPEN LITTLE BIT LATER DUE TO AN ISSUE. IF YOU DON'T WANT TO EXPERIENCE POTENTIAL PVP WE SUGGEST WAITING FOR A DAY OR TWO UNTIL WE DEPLOY THEM!

Those who wish to record/stream the game without chat can turn off chat on the chat settings.

Known bugs in the current build:

  • Quests share some progress (replication issue)
  • Some quests add more towards the progress than one
  • Loincloth might clip through some armor
More from Past Fate

Other announcements

All news
In-game event16 Aug 2026Patch 0.6.2.2Patch 0.6.2.2 is now live! Game Improvements and changes summary: · New Items added · New treasure items added · Rare mob statistical changes · Some items already in game have been changed visually · Quest improvements · Quest reward improvements & changes · Overall world polishing and improvement of immersion · Further world optimization · Quest: Introduction to Fishing should be fixed for all…In-game event14 Jul 2026Patch 0.6.2.1Patch 0.6.2.1 is now live! Game Improvements and changes summary: · Further improvement on player combat · Players who wield two handed weapons can now parry attacks with sword · Enemies react to melee combat way better than before · "One-shotting" an enemy now properly gives quest progress · Westborough area has been further polished · Tree size increased by 25%, making the world feel larger ·…Game update27 Jun 2026Hotfix Patch 27th of JuneAdjusted the Light Attack to store last swing, this makes playing out combos to feel a lot better · Combat skills cooldown changed to properly sync with combat · Timeout time slightly increased · Slight adjustments for the Depths of Korag