
Hey Crew! One week after the launch, I am releasing a regular update to address feedback, fix issues and improve the overall quality of the game. The full patch notes can be found below, as usual.
I plan to release a regular update like this on a weekly basis, aiming for Wednesday or Thursday each week.
Cheers, Justin from Somehow Games
Accessibility:
Added options to disable certain camera effects. Some people experienced motion sickness when playing with these enabled.
Added clearer descriptions to the shadowmarket store.
Reduced the size of objective markers when they are not actively being looked at.
Settings:
Changed default settings to have “Lumen” disabled.
Added far more graphic options.
Added the option to select the best graphics preset automatically.
Weapons:
Fixed some camera clipping issues.
Fixed an issue where the player could not swap between weapons in the same slot.
Fixed an issue where dropping a weapon would accidentally drop all weapons on some keyboards.
Fixed an issue where weapons that had been customised could no longer be picked up after they were dropped.
Character:
Fixed an issue where the first-person mask would not render correctly.
Fixed an issue where the category tabs would not render correctly.
Vehicle:
Fixed an issue where entering or exiting a vehicle could cause the player pawn to become unpossessed.
Added wreck models to all vehicles. These despawn after 1 minute but can be pushed around by other vehicles.
Tweaked the health of all vehicles to increase their survivability in combat.
Added the ability for drivers to take damage while in vehicles, also allowing players to shoot NPCs driving vehicles.
Optimizations:
Various performance improvements:
Improved animation performance by removing unnecessarily deep updates.
Improved AI performance by optimising certain frequently used functions.