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Formula LegendsNewsRelease Notes and Known Issues
In-game event

Release Notes and Known Issues

Formula Legends · published 18 Sep 2025, 16:01 UTC

All newsPlayers around this dateRead on Steam

Dear Legends We’re excited to finally bring Formula Legends to you and this is just the beginning of the journey! This is Our 1.0 Versions of the Game.

Our goal is to support the game long-term, constantly improving it and adding new features to make the experience deeper and more enjoyable.

The team is working tirelessly to deliver the best possible version of the game and is committed to making it even better over time.

Known Issues

Below is a list of currently known issues in the game. We are working on fixes and

improvements, and we’ll keep you updated as soon as patches become available.
-------------------------------------------------------------------------------------------
Gameplay

● Gap times are displayed incorrectly when the player laps opponents.

● The “Rain ends” message appears when heavy rain stops and light rain begins.

● Occasionally, during the transition from dry to wet track conditions, the car’s speed

may visibly drop within a few seconds.

● After receiving critical damage penalties, the vehicle’s maximum speed remains

incorrectly capped at 260 km/h (161 mph), even if repaired during a pit stop.
-------------------------------------------------------------------------------------------

AI

● In rare cases on the Belgium track, AI may fail to set valid qualifying lap times and

accumulate excessive race penalties.

● When the player collides from behind with an AI car, the AI tends to brake abruptly

and excessively, making it hard for the player to disengage or steer away.
-------------------------------------------------------------------------------------------

Leaderboard

● If a player holds an online world-best record and then plays the same track offline,

their personal best is not displayed correctly.

● Occasionally, world record values are set to “99:99.999” when opening photo mode.

● In the first offline Time Attack session (with no previous personal best recorded),

crossing the finish line may display a broken value. The PB updates correctly after

restarting the session.
-------------------------------------------------------------------------------------------

Graphics

● Random terrain textures on tracks may downgrade to low resolution for a few

seconds.

● Minor and random flickering may occur on off-track surface textures.

● Setting “Effects” to Low causes improper lighting on the track. We recommend

keeping this setting at least on Medium until the issue is fixed.

● On widescreen monitors, camera transitions can appear unsmooth, with unnatural

repositioning.

● Occasional minor and random graphical glitches.
-------------------------------------------------------------------------------------------

Audio

● Noticeable audio delay on throttle input when using ‘80s vehicles.

Settings

● Difficulty and driving aid settings used in a competition may reset when switching

game modes.

● Driving aids icons do not update if the popup is closed using the Back button in Time

Attack car selection.

● After closing the Race Assists popup with the Back button in Time Attack car

selection, the player cannot change car year or driver.
-------------------------------------------------------------------------------------------

Various

● Minor text bugs, such as overlapping text or text extending outside boxes.

Now

We’ve already implemented some improvements that will be available at launch, and we’ll

keep working with you to grow this project together.

Here’s an overview of what’s coming:

New additions - Improvements already available at launch:

● Cockpit camera

● Lookback camera

● Throttle/Brake indicator

● Improved wet race experience

● Ultrawide screen support

● Constructors’ championship

● Removed driver perks in Time Attack to ensure equal performance for all players
-------------------------------------------------------------------------------------------

Currently in development

● Customizable camera options

● Input deadzones for better Handling Feelings - Steering

● Delta time indicator in Time attack mode

● Additional difficulty levels

● UI improvements

● Improved AI race behavior for collision avoidance (preventing it from crashing into the player)

● Improved AI race behavior for overtaking and defensive strategies

● Improved AI race behavior during pit stops

● Improved collision physics

● Proximity indicators

● PS5 controller support on Steam

● Steering Wheel support + manual shift

Thank you for your support: this community is a fundamental part of this project, and we

can’t wait to keep growing together with you.

Engines on, Legends!

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