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Arma Reforger ExperimentalNews1.5.0.18 Experimental Update
Game update

1.5.0.18 Experimental Update

Arma Reforger Experimental · published 7 Aug 2025, 11:20 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Steam Experimental application of the game.

This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.

Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.

Join the conversation in our official Discord and drop your thoughts in the #features_feedback channel.

1.5.0.18 Changelog

Assets

  • Changed: Adjusted flares preview attributes

  • Fixed: APC vehicles would ignore water when trying to rotate

  • Fixed: String were visible in the RSP-30 preview model

  • Fixed: US hand-fired flares blocked projectiles due to their material

  • Fixed: Inability to place shark nose variants of UH-1 on the helipad

General

  • Changed: AP mines damage

  • Added: Camera centering keybind

  • Added: Grenade impact effect on water surfaces

  • Added: Grenade underwater simulation and splash effect

  • Added: New explosion damage effect that can cause characters to bleed when they do a critical amount of damage

  • Fixed: Character stance desync after going out of a vehicle

  • Fixed: Missiles didn't explode when hitting the water surface

  • Fixed: UI: Incorrect group icon in Deploy Menu

  • Fixed: Character inventory preview sometimes went into the A pose when a hand-fired flare was equipped

  • Fixed: 3rd person prone freelook camera raising up at certain angles

Playable Content

  • Fixed: MSAR values were incorrect after player reconnected

  • Fixed: Combat Ops achievements

  • Fixed: Newly created groups didn't respect rules of relevant objectives

  • Fixed: MOB and Source Base UI does not display supply generation rate

  • Fixed: AI resupply teams could board same vehicle

  • Fixed: HQC Command Post was not visible/available via Construction truck when the game was not in English

  • Fixed: Task list couldn't be opened with "J" key while in map

Workbench and Modding:

  • Added: Autotest Framework for scripted test creation

  • Added: "Run test" Script Editor plugin and World Editor tool

More from Arma Reforger Experimental

Other announcements

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Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…