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Arma Reforger ExperimentalNews1.3.0.102 Experimental Update
Game update

1.3.0.102 Experimental Update

Arma Reforger Experimental · published 6 Mar 2025, 13:14 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

1.3.0.102 Changelog

Assets

  • Added: Switch sounds to light on/off animations
  • Changed: Destroyed building now gets deleted properly
  • Changed: Deflated variant for US Tanker Suit
  • Changed: Vehicle's Get In action is now be hidden if that space in the vehicle is occupied by an unconscious or dead character
  • Tweaked: Camera vehicle 3rd-person stutter and getting too close to vehicle
  • Tweaked: Camera 3rd-person vehicle centering issues and improvements based on feedback
  • Tweaked: LAV-25 driver hatch actions
  • Tweaked: User actions priority unification and improvements
  • Tweaked: BRDM-2 Presence lights and dashboard combination
  • Tweaked: Hydra Rocket Container
  • Tweaked: Sitting down animations when getting in to the Mi-8
  • Tweaked: Player won't play the door opening/closing animation when interacting with doors from other compartments
  • Tweaked: Collision damage of Czech Hedgehog and Dragontooth props, making them a lot more resistant
  • Fixed: Switch from the front to gunner position on M151A2
  • Fixed: Get out animation for the Mi-8 navigator was not correct
  • Fixed: Disabled destruction component for the middle truss in US command tent
  • Fixed: Incorrectly linked ruins on Garage Military
  • Fixed: Ruins of Concrete Plant
  • Fixed: Wobbling of the passengers in the back of the UH-1H
  • Fixed: Doors on Wooden Barn and related light portals
  • Fixed: Head White 02 was not matching body mesh precisely
  • Fixed: Mi-8 vehicle graph could not recognize between the pilot and copilot and was not playing animation on the pedals or collective

General

  • Changed: In vehicles, holding ALT will only reset the horizontal angle
  • Fixed: Bad blending out of prone ADS camera when starting to move
  • Fixed: Helipads were inaccessible to AI
  • Fixed: Center point of support system radius was not set to the correct location
  • Fixed: Walking almost parallel to a curb would sometimes shake the character up and down
  • Fixed: Character would sometimes stop falling right before hitting the ground
  • Fixed: Character could get stuck falling after reverting movement
  • Fixed: Character sometimes died when jumping on sloped surfaces
  • Fixed: Rotating a weapon during inspection using controller no longer switches weapons
  • Fixed: Nametags rendering further away if using optics/binoculars
  • Fixed: Nametags were not rendering through transparent objects like glass

Stability and Performance

  • Changed: Performance optimization when processing controls
  • Tweaked: Heartbeat packets reliability
  • Fixed: Crash when serializing tasks without valid resource name
  • Fixed: Crash when checking whether a vehicle door can be closed/opened from outside
  • Fixed: Crash related to weapon inverse kinematics
  • Fixed: Client mass crash with unknown animation issue
  • Fixed: Crash related to blocklist
  • Fixed: Crash when getting out of a vehicle is interrupted by teleporting outside
  • Fixed: Freeze on navmesh tile generation
  • Fixed: Crash when handling falling damage on character with no damage management
  • Fixed: Crash related to use of deallocated memory
  • Fixed: Crash possible when processing remote proxy characters

User Interface

  • Added: User Actions now show keybind
  • Changed: Interaction Hold now uses the new textures
  • Changed: Interaction Menu visuals
  • Changed: Simplified the layouts and logic for the action menu list
  • Changed: Nearby Interaction visuals
  • Fixed: Action name not updating in some edge cases (mortar shell actions)
  • Fixed: Get in gunner not using the right Icon
  • Changed: Disabled some unfunctional parts of feedback window


Modding

  • Changed: Maximum of ragdoll bones was increased from 15 to 25.
  • Added: Assert and log when a maximum number of ragdoll bones is exceeded
  • Added: Script bindings for programmatic portal intensity control


Workshop

  • Fixed: Download progress not showing properly when joining server
  • Fixed: It was not possible to cancel the download after it started when joining a server
  • Fixed: Download manager wasn't detecting ongoing download of mods
More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…