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Lunar EclipseNewsLunar Eclipse - Update 0.23
In-game event

Lunar Eclipse - Update 0.23

Lunar Eclipse · published 2 Mar 2025, 00:02 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

The Lunar Eclipse demo has been updated from 0.2 to 0.23. Below are the most notable changes from the past week.

Resolution Scale

  • The default resolution scale has been adjusted from 80 to 70 for a better experience. Some players may not be aware of this setting, so I’ve optimized it by default to improve performance without noticeable quality loss.
  • Players can still manually increase this setting if they have high-performance hardware.

Game Settings

  • The "Other" tab has been removed, and its content has been moved to the "Gameplay" tab.
  • A new option to toggle the in-game FPS counter has been added. You can find it in the "Display" tab.
  • Descriptions have been added to various parameters in the "Graphics" and "Display" tabs.
  • Players can now rebind puzzle-related buttons. To differentiate between categories, an additional "Category Button" column has been introduced, currently supporting two categories: "Game" and "Puzzle".
  • A new option has been added to toggle Ealish’s avatar on or off. Some players might find the avatar distracting, so they now have the ability to disable it in the "Gameplay" tab for a more immersive experience.

Camera Improvements

  • The player's camera has been improved, with additional logic implemented to address situations where the camera could clip through the character.
  • This issue has not been fully resolved, and I will continue working on a more refined solution.

Bug Fixes

  • Fixed a critical bug that prevented players from inserting items even when an interactive object was activated.
    • Example: Previously, players could start interacting with Ealish’s Box, but the cylinders wouldn’t work if a save event interrupted the interaction logic. This has now been fixed.

  • Fixed an issue where players could insert items into interactable objects from a distance under specific circumstances.

    • Example: If certain conditions were met, players could insert a cylinder into Ealish’s Box without directly interacting with it. Now, interaction must be initiated with the "E" button.

  • Fixed a bug affecting total playtime tracking.

    • Under certain conditions, loading a game and saving again could cause the total playtime to double, triple, or more, depending on the initial session time.
    • This issue has now been corrected, but note that loading an old save will reset the playtime to zero to ensure accuracy moving forward.

Other Improvements

  • The environment has been adjusted to improve player experience, and some interactive objects have been fine-tuned.
  • The main menu has been slightly changed. Ealish is no longer present in the menu. Instead, as the game evolves, the main menu will feature narrative scenes.
  • The code panel has been improved. Previously, if you stopped interacting with the panel, the digits would remain on the screen. Now, they will be cleared as soon as you exit the interaction.


That’s all for now! I’m incredibly grateful to everyone who has played Lunar Eclipse and continues to support it with passion and love. I’ll keep working hard to make the game even better and more engaging - so stay tuned for future updates!



https://store.steampowered.com/app/2953480/Lunar_Eclipse/

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