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Squirrelmageddon!Newsv1.08.1634 - Vampire Squirrels Exist!
In-game event

v1.08.1634 - Vampire Squirrels Exist!

Squirrelmageddon! · published 4 Jul 2025, 10:49 UTC · build 19101826

All newsPlayers around this dateRead on Steam

I saw a vampire squirrel the other day... to celebrate I've unlocked all maps and missions! They spawn around threat level 5-6 - I forget which - lol.

The State of the Squirrel

So, it's been half a year since my last patch release, but I have been busy working hard when I can on what my wife now calls (after 5 years) 'that stupid squirrel game'... blessed are the wives and family of solo game devs cursed with a passion that only another solo game dev with an insane gameworld to escape to could understand... Why squirrels, why this game - why me? LoL There is still a ways to go before the final 'vision' is realised... but it's getting there! Another 10 years solo and maybe I can free myself of the Curse of Ratatosk!

Patch TLDR;

So have made a ton of updates and a lot of repairs, mainly to the mission replay system 0.2x is just sublime sometimes). So the replays are much more robust now, with better replication of events to the recording. The camera sometimes still tweaks out on auto replay and reverses direction (meh). There is a button to fix it (until I can work out a more permanent solution). Weapons are also tuned up / balanced and some general UI fixes mainly in buttons and the HIVE menus.

Patch Notes

  • UI Buttons Overhaul - better..

  • VIDEO SETTING: added Fog Toggle. I like it without the fog personally...

  • OPTIMISATION: AI Rocket rails and explosions no longer tank framerates on complex maps! NEW GAMEPLAY: statue pickups effects added (increase player speed / reduce threat / slow squirrels etc)

  • NEW GAMEPLAY: loot crates spawn more types of weapons + ammo + health

  • NEW GAMEPLAY: I have been adding random spawning of items to maps

  • IMPROVED: ads/scope/aim (still tweaking)

  • WEAPON UPDATE: Burst SMG now fully auto

  • WEAPON UPDATE: Hip Fire + spread re-added

  • FIX: character select screen "wait 1 day" button not advancing day

  • FIX: TPS aim crosshair

  • FIX: 'free look' weapon fire

  • FIX: game over save remaining deployables on continue

  • FIX [hopefully] : cinematic camera moves in reverse

  • FIX: weapon training progress bar

  • FIX: freelook cross hair visibility issues

  • FIX: replay glider

  • FIX: moveable crate collision

  • FIX: merchant last base weapon sell error UI

  • FIX: Brethren TPAI orb weapon

  • FIX: body pickup mesh disappearing

  • REPLAY: fix manager delete / stuck UI

  • REPLAY: delete all button

  • REPLAY: fix more sound / fx replication issues on replays

  • REPLAY: replay name now has play length in seconds

  • MAPS: tweaks / flashlight intensity

  • FX: laser rifle muzzle fire

  • MAP FIX: Elite Escape - water electrocution now working

  • MAP UPDATE: Squirrel Town - water barrels and down pipes added

  • GRAPHICS: add 'enable fog' checkbox

  • GRAPHICS REMOVED: cell shading - it would not work with forward rendering optimisation

  • LOBBY UI: added map name and threat level to mission summary

  • FINAL PREP: UI updates

  • IN GAME HUD: final prep shown bottom left

  • GAMEPLAY: no switching weapons while reloading (crosshair bug fix)

And soooo much more... Connect on X: @SBGamesHive42 Stay squirrely and I'll see ya top-side!
- The Other JonoWhat a long strange trip it's been:

More from Squirrelmageddon!

Other announcements

All news
Game update7 Sep 2026Quick Patch - v1.08.6847Fixed: - ai rocket replay sounds / fx - landing sound replay replication - manually deleted save game file detection - random crashed (corrupted textures) GLHF! - Jonno squirrelmageddongame.comGame update3 Aug 2026v1.08.6773 - Replay System Blink FixJust a quick patch to fix character blink on camera moveGame update28 Apr 2026LINUX PATCH: Weapon LODI've moved to Linux... so expect more fixes for the platform over time. Fixed: Weapon LOD - no more borked low polt meshes for weapons on Linux! NOTE: performance FPS is not great on Linux and will be seeing what I can do to improve things and add more options to disable shadows etc.