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Causal Loop DemoNewsPost-Launch Update (1.0.2)
In-game event

Post-Launch Update (1.0.2)

Causal Loop Demo · published 27 Apr 2026, 01:06 UTC · build 22967725

All newsPlayers around this dateRead on Steam

Fellow explorers,

we heard you loud and clear. While this update addresses a range of smaller issues, quality-of-life frustrations, and a few lingering glitches, it also tackles one of the most requested improvements: a smoother dialogue flow.

With Update 1.0.2, we’ve significantly reduced the amount of time your movement is restricted during dialogue. Our original approach aimed to prevent overlapping or interrupted conversations, but it ended up feeling too limiting in practice. This was something that ultimately didn’t receive the attention it needed during the final stages of development—but it should have.

We’ve now cut these interruptions by around 85%. And if a line of dialogue does get overridden, it will automatically be added to your dialogue log in the menu, so you won’t miss out on anything.

Fly free now! No more invisible handbrakes. ːsteamhappyː

  • Improved overall dialogue pacing, especially in the early chapters

    → Players will no longer be frequently stopped to wait for dialogue to finish

    → This should result in a smoother experience, particularly for those unaware of the option to skip dialogue and cutscenes (e.g. by pressing/holding the X key)

    → Note: As a result of this change, dialogue may now be interrupted more frequently at key locations if progressing quickly through a chapter

    → Real-time cutscenes remain unchanged and will still need to be skipped manually if desired

  • Mouse Wheel (Up/Down) can now be assigned as a keybinding

  • Adjusted scan range for a specific object in Chapter 09

  • It should now be easier to access the Stasis Cache at the end of Chapter 03

  • History and Mission dossier entries that have already been read will no longer reset to “unread” when revisiting related story points

  • Added a Discord button to the main menu (Drop in, say hi!)

  • Improved system scan behavior for bridges to better match their actual shape

  • Minor collision and mesh fixes across several chapters

  • Various other minor issues addressed

Thank you for your continued feedback and support. We really appreciate it!
-Kai & The Mirebound Team

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Game update21 Jul 2026Minor Fixes (Update 1.1.1)Fellow explorers, We've just released a small update focused on improving stability, addressing some lingering issues, and adding a handful of quality-of-life improvements. Thank you, as always, for your continued feedback and support! Shoutout to all the crazy folks combing through every corner of Tor Ulsat to unravel the final, chapter-spanning mystery! · Fixed an issue that could prevent cer…Major update6 Jun 2026Milestone Update (1.1.0)Fellow explorers, Patch 1.1.0 marks a special milestone update for Causal Loop and introduces our first challenge experience: Orbital Edge Case. We've heard feedback from some players looking for a greater challenge, and pushed many of the game's mechanics further than we ever dared during the main campaign. What exactly makes Orbital Edge Case different? We could explain it in writing, but app…Community1 Jun 2026Causal Loop Community items are available as of NOW!Fellow explorers, Your journey across Tor Ulsat now extends beyond the Nexus. Steam Community Items for Causal Loop are now available, including Trading Cards, Badges, Emoticons, and Profile Backgrounds inspired by the world of Tor Ulsat. The Steam Community Items include: · 5 Emoticons · 3 Profile Backgrounds · 7 Trading Cards · Badge (5 Levels + Foil Badge) Happy collecting! -Kai & the Mirebo…