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Prometheus WeptNewsVersion 0.660A out now - improved navigation helpers and bug fixes!
Game update

Version 0.660A out now - improved navigation helpers and bug fixes!

Prometheus Wept · published 24 Apr 2026, 16:20 UTC · build 22943698

All newsPlayers around this dateRead on Steam

Hi there - hope all's well!

Thanks to everyone who helped with feedback since the last update - I really appreciate your support! This one's for you: a smaller update which addresses a good part of the issues you raised. I'll get back to finishing the Valley of Wrath, and if you have any more feedback, do let me know!

Also pleased to find that Prometheus Wept has received a couple of new reviews recently - I was starting to believe it was stuck on 10 reviews - thanks guys :)

I'll check in again in the coming weeks,

Daithi

Improvements & Bug Fixes

  • Navigation helpers now stay on screen until after the target character has entered the screen. Also, instead of calculating the distance from the centre of the screen, which was a little confusing, they show the distance from the nearest edge of the screen. (Thanks, blindseye)

  • Fixed an issue with a fight locking up on a militia-aligned play-through. (Thanks, alation13)

  • Fixed a number of errors in the text. (Thanks, Irelandwalk)

  • Fixed the current healing item occasionally changing without user input in the Healing Manager. (Thanks, Brasidas)

  • Fixed an error in which stacks of damaged armour only provided the resources for a single item, when recycled. (Thanks, alation13)

  • Fixed the table that dreamed of being a door. (Thanks, alation13)

  • Fixed a number of tiles being designated as unwalkable in the mess hall, in the entrance to Sunny Pines. (Thanks, alation13)

  • Firearms now display the type of ammo they are loaded with.

More from Prometheus Wept

Other announcements

All news
In-game event4 Sep 2026Valley of Wrath “Soft Launch” Out Now!Hi there! Finally – the first part of Act 2 is available for your (hopefully) gaming pleasure. It's on the main branch, as it doesn't interfere with saves and includes a handful of fixes. I'll follow up in the near future with a more comprehensive post, and an update to the game build, based on your feedback and a reworked Act 1 world map. But, for those who'd like to be the first to check it o…Sale4 Aug 2026Prometheus Wept in the Cyberpunk Fest!Hi there, If you're arriving here from Steam's cyberpunk fest, welcome! It's great to be a part of it, and I figured it'd be a good time to lay out some relevant information. To What Extent Is Prometheus Wept Cyberpunk? The basic premise is that on a near-future earth, what appears to be a devastating cyber-attack wipes out the majority of our digital technology in the space of a day. This thro…Community29 Jul 2026A quick update!Hi there – I hope you're doing well! A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it's getting there :) The militia-side conclusion is mostly debugged. I'm half-way through writing the second draft of t…