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AnimalkindNewsVersion 0.6.11 Update
Game update

Version 0.6.11 Update

Animalkind · published 23 Apr 2026, 18:07 UTC · build 22926816

All newsPlayers around this dateRead on Steam

Hold onto your tails, we’ve got a new update for Animalkind! This one focuses on tackling a handful of issues reported by the community (thank you!), as well as some issues we turned up in our own testing. We’re always grateful for your feedback and hope you’re continuing to enjoy your time in Animalkind!


Summary of Changes

  • First pass on performance improvements! The game should run better now but there is more to come soon!

  • We’ve addressed an issue where players could claim multiple residences in the wilderness.

  • We’ve relocated where the player spawns when they travel between islands (you now spawn near the portal).

  • Adjusted some controller mappings (hooray, improved controller UX!). For example, the meal sharing UI now responds to the B button!

  • Addressed an errant phrase in a loading screen that described the home island as a tutorial island… it is way more than that!

  • Addressed an issue where you could zoomie while sitting.

  • Addressed a dialog option that mistakenly referenced hardwood.

  • Addressed issues with the rotation of certain objects when you picked them up.

  • Addressed issues with the dig sites where your animal would look at them or the wrong animations would trigger.

  • Changed decoration mode so that picking up items will not reset rotation.

  • Addressed the animal looking in odd directions while in the mech.

  • Changed how dropping works while in the mech so that you can drop codices at any distance.

  • Added “Escape to exit” while fishing.

  • The fishing modal can be skipped, allowing you to get back to fishing that much faster.

  • The mech now has a larger dust cloud after it jumps.

  • Addressed an issue where a player could be soft-locked by another player taking away the object they were sitting on.

  • Added sound effects to when a codex is broken apart.

  • Added proper swaying and falling to trees with codex fragments.

  • Addressed an issue where NPCs would clip through certain floors.

Thank you for playing, and for helping us make Animalkind the best it can be! Have a great week!

The Uncommon Team 🐾

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Major update30 Jul 2026Version 0.7.0 - Town Update 🏘️This update reworks housing for players and villagers in Animalkind, adds decorative plots that your villagers will treasure, and adds a layer of progression to your town. This is a major update that will make existing worlds incompatible going forward, so please read below on how to continue an existing world. We hope you enjoy this update and please let us know if you have any feedback or rea…Community1 Jul 2026Dev Update #3: The Path ForwardHey friends of Animalkind! It’s now been three months since Animalkind launched into Early Access on Steam and we’re as excited as ever to be working on this game thanks to your support. We enjoy hearing your stories, your feedback, and your wishes about the game. In these past few months we’ve released a number of updates to fix bugs, address feedback, and add quality of life improvements. We’…Game update26 Jun 2026Version 0.6.19 HotfixThis is a hotfix release addressing some controller issues we found and wanted to address ASAP. There isn’t much else to go over this time, but we just wanted to say thank you and appreciate your support! Summary of Changes · Adding confirm button to character customization on controller · Addressing a bug with controller disconnects Have a great weekend! The Uncommon Team 🐾