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D.E.C.A.Y.NewsCharacter Progression in D.E.C.A.Y.
Community

Character Progression in D.E.C.A.Y.

D.E.C.A.Y. · published 22 Apr 2026, 19:56 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Work on D.E.C.A.Y. continues, and today I’d like to show another important part of the game — the character progression system.

The idea is to give players the freedom to shape their own survival style. You’ll be able to choose perks that enhance different aspects of your character, from weapon handling and endurance to resistance against radiation, chemicals, and other dangers of the Wasteland.

It’s important to me that every choice feels meaningful, and that progression isn’t just about increasing numbers. Perks should influence how you play and open up new approaches to survival.

The system is still in development, but the overall set of skills is already taking shape, allowing for truly different character builds.

I’ve attached a short video where you can see the current progress.

More from D.E.C.A.Y.

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In-game event7 Sep 2026Patch 0.41.01At the request of players, a fast travel system has been added, allowing you to travel from the base directly to the observation towers - Posts 01, 02, 03, and 04. To unlock a fast travel point, you must reach the corresponding tower and activate the observation post located there. Once activated, you will be able to instantly travel to that location from the base using the new Wasteland map mo…Major update4 Sep 2026Update 0.41Update 0.41 New Features: · Added a new location: “NODE 17”. It can be accessed from the global map once the required access level has been reached. The entrance can be found near the collapsed railway tunnel. · Added a new quest: №04-11/AT “RECONNAISSANCE AND SEARCH: NODE 17”. · Added a new quest: №02-17/AS “GROUND NODE STABILIZATION”. · Added a new quest: №02-21/FR “FIELD RESOURCE ASSESSMENT”…Game update31 Aug 2026Minor Fix 0.40.25b• Added support for Steam Frame controllers. They are now correctly detected by the game, and the position and angle of the hands match the physical controllers.