
Hello everyone!
Work on D.E.C.A.Y. continues, and today I’d like to show another important part of the game — the character progression system.
The idea is to give players the freedom to shape their own survival style. You’ll be able to choose perks that enhance different aspects of your character, from weapon handling and endurance to resistance against radiation, chemicals, and other dangers of the Wasteland.
It’s important to me that every choice feels meaningful, and that progression isn’t just about increasing numbers. Perks should influence how you play and open up new approaches to survival.
The system is still in development, but the overall set of skills is already taking shape, allowing for truly different character builds.
I’ve attached a short video where you can see the current progress.