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SiegeboundNewsSiegebound Devlog #01 – February 2026
Community

Siegebound Devlog #01 – February 2026

Siegebound · published 27 Feb 2026, 16:59 UTC

All newsPlayers around this dateRead on Steam

Siegebound Devlog #01 – Mechanics Rework & Playtest Status

Hey!
Small update on what I’ve been working on and where the playtest is at.

🔧 Mechanics Rework

Some of the core mechanics just weren’t fun enough, so I ended up redesigning a big part of the gameplay.
That rework is finally done, and the game feels much better now.

This was the main thing blocking the playtest, and now it’s basically around the corner :D


🎶 UI Updates

The UI had a lot of placeholders that didn’t fit the game’s style at all.
I added support for 3D models inside the UI, which already makes things look way more consistent.

Also removed the last ugly AI placeholder icons that were still sneaking around.


🎨 New Models

With most of the gameplay systems ready for the playtest, I’m focusing more on visuals.

Walls were still using placeholder meshes textures and were now updated.


📆 Playtest Info & What’s Next

Small life update: I had to pick up a job, so development is part-time now.
Progress will be a bit slower, but I’m still fully committed to finishing Siegebound.

I'm currently designing and implementing several combat units and buildings as the game currently only features a handfull of them. In addition i am fleshing out the Hub Area a little bit as it is kind of empty still.

The playtest is planned for the coming months.

What to expect in the playtest:

  • One full level (maybe two)

  • About 8 Combat Units with a branching upgrade structure as well as a variety of buildings

  • A chance to help shape the mechanics with your feedback

You’ll be able to opt in directly on the Steam page when it goes live.


💬 Join the community on Discord to chat, give feedback, or follow development!

Thanks a lot for sticking around and wishlisting the game.
It really helps, especially as a solo dev working part-time.

— Matzgo, Peasant Games

Discord YouTube

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Community5 Aug 2025Getting Ready for the upcoming Playtest!Hello! I’m Matzgo , the developer behind Siegebound , and I’ve got some exciting updates as we approach our first official playtest. 🔧 Finalizing Gameplay I’ve been working on improving core gameplay systems — especially character and unit abilities, along with the buff/debuff mechanics. · Buffs and debuff system (like stun, silence, etc.) · Creating a variety of abilities for a diverse set of…