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GloomvexNewsSteam Update — Gloomvex v0.4.1.x → v0.4.3.x
In-game event

Steam Update — Gloomvex v0.4.1.x → v0.4.3.x

Gloomvex · published 26 Feb 2026, 21:33 UTC · build 22116480

All newsPlayers around this dateRead on Steam

We’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.

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v0.4.3.x — Combat VFX & UI Iteration

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Visual & Weapon Feedback

• Improved Lightning Weapon animation

• Improved AoE Weapon animation

• Improved Frost Weapon animation

• Increased Frost Weapon initial size by 50% for better on-screen presence

• Improved Flamethrower animation

• Fixed Flamethrower DoT upgrade behavior

• Burning enemies now display a flame overlay while affected by DoT

• Removed blood effects to better align with the game’s thematic direction

• Added an explosion effect when enemies are killed

• Improved Laser animation

• Improved Homing Missile animation

Upgrade Menu Improvements

• Upgrade Menu overhaul:

– Upgrade details are now displayed (clearer impact and decision-making)

– Buttons received visual improvements (better readability and hierarchy)

• Upgrade Shop now displays upgrade stats

Gameplay & Balance Adjustments

• Attracted XP gems now move to the player significantly faster

• Added an informational popup explaining the Chip system:

– Triggers on the first Chip drop to improve onboarding

• Reduced ranged enemy firing interval (slower rate of fire)

────────────────────────────────────────────────────────

v0.4.2.x — UI Visibility & Progression Support

────────────────────────────────────────────────────────

• Added a visual weapon slot display on the left side of the screen showing all equipped weapons

• Each weapon displays with its unique icon, color-coded frame glow, and an animated level indicator

• Weapon slots use a compact vertical layout with glowing yellow level numbers overlaid at the bottom of each frame

• Display supports up to 5 weapons simultaneously with minimal spacing for improved screen real estate usage

• Added weapon icons to the upgrade shop

• Fixed “Interior Designer” achievement unlock

────────────────────────────────────────────────────────

v0.4.1.x — Core Fixes & Presentation Polish

────────────────────────────────────────────────────────

• Fixed Frost Nova: Freeze duration upgrades now stack correctly (+1s) instead of resetting

• New Cursor: Replaced the standard mouse pointer with a pulsating crosshair

• Visual Update: Boomerang now uses a custom sprite instead of a placeholder

• UI: Various minor bug fixes and general polish

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Thank you for playing and for the ongoing feedback — it directly informs our prioritization and iteration cadence.

If you encounter issues or have balance suggestions, drop them in the Steam discussions so we can pipeline them efficiently.

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