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MindsEyeNewsUpdate 7 – Consoles and PC
Community

Update 7 – Consoles and PC

MindsEye · published 4 Feb 2026, 15:28 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference. 

For Deluxe Edition players, Update 7 also introduces the Silva E-Series, a full street circuit city-center race in Redrock, now staged as a big-event street race with grandstands, barriers, and NPC spectators. The Silva Corporation has set the stage for a technical, skill-first challenge. Put down your fastest run and secure your place on the global leaderboards. 

We’ll continue pushing out regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels; it helps us track and prioritize fixes more quickly. 

Thanks,

The MindsEye Team

Improvements  

Missions & Design 

  • Added extra guidance blips to various missions to improve navigation throughout the campaign. 

  • Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park. 

  • The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.

  • Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader. 

  • Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action. 

  • Oh Lily!: Increased Morrison’s health.

  • The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.   

  • A Vital Extraction: Increased Morrison’s health so that the mission plays fairer. 

  • Increased NPC health in multiple missions to avoid unfair mission failures.   

Audio  

  • Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player. 

  • Improved ambience sound effects during cinematics.   

  • Added missing score/music to several cinematics.

UI/UX  

  • For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.

  • Increased the visibility distance of guidance blips from 100m to 1000m. 

  • In  A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.    

  • In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active. 

Art & Visuals

  • Improvements made to flesh impact and blood effects.

  • Reduced the default motion blur according to player feedback.

Animation 

  • Improvements made to the locomotion transition animations.

  • Further improvements to animations when holding weapons.

General

  • The Free Starter Pack will be removed on 4 February 2026 and will no longer be playable after that date, even if it’s already downloaded.

Bug Fixes 

AI & NPC

  • Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.   

  • Fixed an issue in Ultra Terminal – Goin' Haywire where one of the enemy types failed to engage the player.   

  • Fixed an issue where enemies would not aim or react correctly when behind cover. 

Missions & Design  

  • Fixed various GPS tracking issues.  

  • Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.   

  • Fixed various visual issues throughout the main campaign.   

Audio  

  • Fixed an issue where skipping a cutscene could cause the music to cut out. 

UI/UX  

  • Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive. 

Art & Visuals  

  • Fixed multiple environmental issues throughout Goin Haywire – Ultra Terminal.  

  • Fixed various environmental issues throughout Redrock. 

Animation  

  • Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.   

  • Fixed an issue where enemies' weapons could be seen still firing when they were reloading or getting into an aiming position. 

Performance  

  • Fixed various issues with the Silva Factory’s exterior lights to improve performance.

More from MindsEye

Other announcements

All news
Game update11 Sep 2026New Multiplayer Race: The StripHey everyone, Shift into gear with another multiplayer race in MindsEye. In The Strip , go head-to-head with rival drivers under the floodlights in the Silva Corporation's premier racing series, where every millisecond counts and the crowd is watching. More multiplayer racing is on the horizon. Thanks, The MindsEye TeamGame update4 Sep 2026New Multiplayer Race: RattlesnakeHey everyone, Enjoy a brand-new multiplayer track: Rattlesnake . Take to the Redrock desert and race your buggy through the stunning landscape, leaving your rivals to eat dust. More races are coming soon. Thanks, The MindsEye TeamGame update28 Aug 2026New Multiplayer Race: Factory LoopsHey everyone, MindsEye's multiplayer racing update speeds up with a new track, Factory Loops . Tear through a modified version of the Silva Corporation's assembly line: carve wall banks, clear corkscrew jumps, and speed past your competition before the shift ends. More races are coming in the weeks ahead. Thanks, The MindsEye Team