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SethNewsGame Update 0.4 - Horus Playtest
Major update

Game Update 0.4 - Horus Playtest

Seth · published 1 Dec 2025, 14:54 UTC · build 21007657

All newsPlayers around this dateRead on Steam

Hello everyone! It's been a little while since the last game update but this time we're back, with more content!

Before going over the changes, we want to highlight that this update is an open playtest with a focus on the new god Horus and his powers! So please share your thoughts on this god with us, be it on the steam forums or directly on our discord! We also need to say that none of the changes you see right now are final, and everything can be modified drastically over the course of the playtest or even after!

Thank you so much for partaking in this playtest, which allows us to make the game as good as we possibly can! We're infinitely grateful for it!

Now let's get right into the changes for this update!

✴️ Changes alongside this symbol means that they were made due to your feedback! Thank you for helping us in making SETH a better game!

Gameplay

  • Added a new god: Horus! Most of his powers are now available, and more will be added in a later update. Go wild! A full breakdown of his abilities will be available below, for the ones who can't wait!

  • ✴️ Added a new permanent upgrade: Once per run, grants the ability to revive when reaching 0 HP

  • Added a new permanent upgrade: Gaining Heka now heals the player for a small amount

  • Traps have been reworked! They now trigger when you or an enemy walks on an external pressure plate. Trap damage has also been increased to make it more lethal for enemies

Art & Visuals

  • The Fang of Anubis has a new model! This is once again to keep in line with the increased visual quality of the overall game. It works exactly the same as before!

  • The User Interface has been COMPLETELY reworked! We've been speaking about this for a while, it's done now! Feel free to give us your feedback on it!

  • All rewards now have their own unique model

  • The weapon crosshair has been reworked to be clearer and more efficient!

  • A new animation has been added for the finish move! (enemies can also be decapitated)

  • Improved the Ra riposte VFX

  • Updated the Hub visuals once again! The map design is the same, it's just prettier!

Balancing

  • Enemies will now move faster for the most part. This is mostly to keep melee enemies threatening and will have little impact on the ability to kill ranged foes!

  • ✴️ The exploding beetle has seen their HP reduced to 1, to ensure they explode at the slightest damage dealt

  • Removed the Knife-wielding Demons, they will return later with a brand new model and animations!

Others

  • ✴️ Steam success added

  • ✴️ Some gods will now have a small chat with Seth when he earns one of their power. Dialogues are to be expanded with time and in later updates

  • Slightly updated Bastet blessing's SFX to better match their spawn animation

  • Finisher SFX now matches the animation

Performances

  • The game is now SteamDeck compatible!

  • Added a slightly longer fade to black at the start of each room to preload every foe and avoid slowdowns during a fight

  • Performances have been greatly improved during runs, mostly thanks to a big VFX optimization

  • When running on Linux environments, the game will now use Vulkan instead of DirectX

  • Added the option to turn off Texture Streaming in settings (We recommend letting this enabled unless you have 8Gb+ VRAM)

Horus Powers

This part right here is spoling the entirety of Horus' abilities in the playtest! If you don't want to be spoiled, turn back!

  • Shielding Enchantment:Your weapon can now reflect projectiles, returning them back to the sender. Reflected projectiles deal increased damage.

  • Shielding Dash:Your dash will now reflect enemy projectiles. Reflected projectiles deal slightly more damage.

  • Warding Spell:Your spell now projects a shield in front of you, travelling forward without interruption. Enemy projectiles hitting the shield are Reflected back at attackers, dealing increased damage. Your spell no longer deals damage on impact.

  • Shielding Tear:Summon a shield in front of you for a few moments, absorbing all incoming damage before striking back. Each hit that you absorb increases the damage of the retaliation.

  • Invulnerability:Increases your invulnerability frame by a set amount, depending on rarity.

  • Destructive Reflections:Increases the damage of all Reflected projectiles, depending on rarity.

  • Shielding Reflections:Everytime you reflect a projectile, you have a chance to gain some shields, depending on rarity.

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