It's been a while since our last patch, but there were very good reasons why it took so long. The game has had a general facelift, we've fixed a few bugs (some that made the game unplayable for some users), we've added quality-of-life improvements, and some of the art has been changed. We've also been testing a lot, and we really hope (crossing our fingers) that you don't find any major bugs.
First of all: we've realized that if your graphics card doesn't support Vulkan (usually graphics cards over 10 years old), you won't be able to play the game (you launch the game on Steam and it immediately crashes). We're currently unable to support this group of players, as it's almost like a different version of the game, and we only have one developer.
What's new:
- Game performance has been improved, especially for those with larger monitors and resolutions. The game now scales from a 640x360 resolution instead of rendering at those resolutions.
- Character portraits, the matches guide, dialog boxes, and interfaces have been reworked to fit the new resolution.
- The yellow border that helps players see which objects are interactable is now clearer and more consistent.
- Posters are slightly easier to read without interacting with them.
- The start menu has been reworked to accommodate a new button that links to the Discord server. (Join us, there's a lot of cute and beautiful fan art.)
- In the "running tutorial" the run button effect is now more appropriate :)
Quality of Life Changes:
- Navigating the options menu is now easier, especially if you have a controller, using the shoulder buttons (RB and LB on an Xbox controller).
- The volume level (from 0 to 100) that you currently have selected is now visible.
- You can now exit a document at any time by pressing the cancel button.
- Quitting a poster inspection no longer requires holding the quit button; a single tap is enough.
- If you switched tabs and returned to the game, dialogue would skip. That's not the case anymore. If someone texts you while you're getting Meowsés out of the bathroom, you'll be given permission to reply.
- If you change the action input, skipping dialogue will now require that same button. The skip dialogue button wasn't remapped.
Bugs:
- After a cutscene, Miauguel would abruptly turn around. Perhaps he was searching for coins. This no longer happens.
- Using the plaster machine could cause you to see the models for two items simultaneously in your inventory (specifically the mold and the plaster key). This has been fixed.
- Previously, if you had a very high-resolution monitor, the game could appear to freeze completely when holding a button down, as in the matches guide. Not anymore.
- There were some visual bugs with the lights in some areas, such as near the entrance to Miauguel's room, which we've fixed.
- There was an area in the cast machine room that could damage you. That shouldn't be an issue anymore.
- Fixed being able to select buttons that were covered by the credits menu, and the menu now looks a bit better.
- Fixed the issue where switching scenes would cause the game to go fullscreen if you were playing the game in windowed mode.
Many of these bugs and quality of life improvements have been on the game since we launched the demo. Thank you so much for your patience! Making games takes a lot of time ^^
If you find another bug, please let us know in a review, Discord, or Steam discussion. Thanks!
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