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DEFRAGNewsDEFRAG DEMO REPORT [01]
Game update

DEFRAG DEMO REPORT [01]

DEFRAG · published 11 Oct 2025, 15:02 UTC

All newsPlayers around this dateRead on Steam

Hello, this is Rootkit_, developer of DEFRAG.

Since the demo release, I’ve gathered data and community feedback to share the progress and improvements.

[Demo Statistics]

> Total Downloads: 620

> Unique Players: 115

> Median Playtime: 48 minutes

> Wishlists Since Release: +79

The 48-minute median playtime was a pleasant surprise — I initially expected around 30 minutes at most.

It means players stayed longer because they enjoyed it, and that’s a huge motivation. Thank you. :)

Wishlists have also increased significantly compared to before.

The total number is still small, but the trend itself is quite encouraging.

Especially, the wishlist conversion rate compared to demo players is very high — around 80%!

Not every wishlist may come from demo players, but I believe most of them did. :)

All feedback has been reviewed carefully, and here’s the current progress.

===========================================================

[Main Fixes]

[Completed]

  • Fixed an issue where overlapping sounds caused excessive amplification.

  • Enhanced monster descriptions now clearly show “2x” for bonus drops.

  • Fixed the issue where rewards were not granted after defeating the final firewall in Benchmark Mode.

  • Corrected untranslated or incorrect text in specific UIs.

  • Fixed an issue where certain SFX ignored volume control settings.

  • Pressing ESC in the node scene now opens the MENU UI.

[In Progress]

  • Adding a low-frequency sound effect when collecting resources to enhance the sense of reward.

  • Adjusting Ransom’s attack — the line will now disconnect when distance increases.

===========================================================

[Upcoming Demo Updates]

(Refer to the image above for visual reference.)

[Benchmark Mode Improvements]

Feedback: “Benchmark mode feels repetitive after a while.”

  • Adding a “dodge” mechanic to make the mode more active and dynamic.

  • Rewards now drop as “item boxes” that players can collect directly.

  • The new risk-and-reward balance should make the mode much more engaging.

  • What do you think?

[Tutorial Additions]

Feedback: “A tutorial explaining each mode and gameplay would be helpful.”

  • A tutorial UI will now appear when unlocking new features.

  • Does this feel intuitive enough?

  • I’d love to hear your thoughts.

[Display Acquired Resources in Cleared Stages]

Feedback: “I want to see how much data I collected in cleared stages.”

  • Added UI to show collected resources on cleared stages.

  • One concern is that the UI might obscure enemies.

  • Still, it feels worth adding — don’t you think?

===========================================================

These updates will also be applied to the demo version, not just the full release.

Thank you for reading — your feedback is what makes DEFRAG better.

More from DEFRAG

Other announcements

All news
In-game event29 Apr 2026Brazilian Portuguese SupportHello, this is Rootkit_ from DEFRAG. With this update, DEFRAG now officially supports Brazilian Portuguese ! We would like to thank JHND for helping with the translation and testing. Thank you very much!Game update11 Apr 2026Fix for macOS Download IssueHello, this is Rootkit_ from DEFRAG. We have fixed an issue where an empty file was being downloaded when downloading content on macOS . Thanks to your interest and reports, we were able to identify and resolve the problem quickly. Thank you very much!Sale11 Apr 202630% OffDEFRAG will be available at a 30% discount from April 11 to April 25! Thank you for your interest. Thank you.