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Skillshot CityNewsMaking Max Level Skills Meaningful!
Game update

Making Max Level Skills Meaningful!

Skillshot City · published 3 Oct 2025, 14:52 UTC · build 20240912

All newsPlayers around this dateRead on Steam

Hey all, this version makes max level skills more fun.

In the old version, it didn't feel that interesting to take a skill from level 6 to 7, or 7 to 8. You barely felt the difference as the increase was so small. And the game often ended before you could even reach that high. That's a wasted opportunity, because working towards and achieving a max level skill should be a fun thing to do!

To fix this, skills now max out at level 7 instead of 8, which means you can actually reach them before the game ends. And to compensate and make it exciting, the last 2 skill levels now have values that jump up 2x as much. So it's now worth it to choose a skill to focus on, as the core of your build, and try max it out ASAP to take advantage of those final levels.

Have fun!
bencelot

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- Slightly more max health kits drop into the map (to account for the power boost above and minimise burst damage skills)

- Photon Beam now works better for blasting with Scientist's bullets

- Skills go back to max 7 levels, instead of 8

- Skills now have a 2/3/4/5/6/8/10 pattern instead of a 2/3/4/5/6/7/8/9 pattern

- Boots of travel is a bit slower, and no longer works with the Speed vendor upgrade. The mutation jump height is increased.

- Force Field mutation does a bit less damage

- Bullet Time's cooldown is 2s slower, and it doesn't slow enemy bullets quite as much as before

- Blade Fury's cooldown is 2s slower, and the slashing size of the mutation is smaller

- Firestorm's cooldown is 2s slower

- Shockwave's cooldown is 2s slower

- Frenzy no longer works with the speed vendor upgrade

- Phase Drifting's cooldown is now 2s slower, and it no longer works with the Speed vendor upgrade

- Charged Shot now only gains 50% damage and healing from Cluster Bomb

- Charged Shot's mutation healing is now 15/30/45/60 instead of 20/40/60/80

- Energy Vortex cooldown is now 2s slower

- Rambulance armor and healing values are a bit stronger

More from Skillshot City

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Game update15 Sep 2026A Small Hotfix of Modest ProportionsJust a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. · Added Fog · Random class goes to 30% instead of 25% with all 8 classes (thx Hank) · Teaching newbies how to chat sooner in the tutorial · Flaming bullets mutation and base duration slightly less to compensate for higher DPS · Heavy's passive shield regen goes from 5 to 10 hp/s · Slightly easier bots…Game update12 Sep 2026Minor Balance TweaksHey all, just some small bug and balance fixes. · Improved lighting visuals in-game · Muted players now get muted instantly, not after their next login · Global chat now shows a little indicator for how old a message is · Improved new player onboarding tutorial to teach how to dash · New players get just 1 "intro match" instead of 3 · Fixed a bug where lege flasks only gave 2 good drops instead…In-game event2 Sep 2026Cyberpunk City, New Round Mods & More!Heyo! This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc. Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locat…