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Skillshot CityNewsRISKY REWARDS
Game update

RISKY REWARDS

Skillshot City · published 24 Sep 2025, 10:29 UTC · build 20107264

All newsPlayers around this dateRead on Steam

Hey all, small tweaks this version around the ideas of RISK & REWARD.

There are things you can do in this game which are risky. Like fighting gangsters. You risk dying, and you also risk wasting your time, but there's a nice reward if you pull it off. This version aims to add a few more mechanics like this!

Cops do more damage, vendors are now harder to kill but always drop Double Damage loot, gangsters camps will now sometimes drop a tier 2 gun, and Kill Frenzy missions now reward you with 30s of Frenzy if you complete it!

Have fun!
bencelot

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- Vendors now always drop a double damage drop when killed, but they deal more damage
- The "Damage Drops" modifier is changed to make double damage last 4s longer
- Cops now deal +50% more damage
- Capturing gangster loot now has a chance to drop a bonus crate containing a tier 2 weapon
- Completing a KILL FRENZY mission now also gives you 30 seconds of Frenzy at +50% ROF

- Molotovs now deal 30 instead of 20 impact damage

- Assassinate gives a bit more cash and XP
- Charged Shot now does more damage after throwing a grenade, the same amount as casting a skill
- Mirror Image clones have slightly more health
- Combo Killer drops slightly more loot
- Illicit Income's mutation gives slightly more ROF per wanted level
- Phase Drifting accelerates to top speed a bit faster
- Teleportation's cooldowns are a bit faster
- Manic Mechanic's murations gives slightly more ROF (50 instead of 40%)
- Flying Dagger goes back to a simple form of damage, no longer doing the above/below 50% thing. Ranging from 100% to 135% damage
- Armed Robbery no longer drops extra damage from vendors, but has a cooldown time of 40s instead of 60s

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Other announcements

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Game update15 Sep 2026A Small Hotfix of Modest ProportionsJust a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. · Added Fog · Random class goes to 30% instead of 25% with all 8 classes (thx Hank) · Teaching newbies how to chat sooner in the tutorial · Flaming bullets mutation and base duration slightly less to compensate for higher DPS · Heavy's passive shield regen goes from 5 to 10 hp/s · Slightly easier bots…Game update12 Sep 2026Minor Balance TweaksHey all, just some small bug and balance fixes. · Improved lighting visuals in-game · Muted players now get muted instantly, not after their next login · Global chat now shows a little indicator for how old a message is · Improved new player onboarding tutorial to teach how to dash · New players get just 1 "intro match" instead of 3 · Fixed a bug where lege flasks only gave 2 good drops instead…In-game event2 Sep 2026Cyberpunk City, New Round Mods & More!Heyo! This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc. Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locat…