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Skillshot CityNewsSYRINGES NOW COME FROM OVERTIME
Game update

SYRINGES NOW COME FROM OVERTIME

Skillshot City · published 22 Sep 2025, 07:55 UTC · build 20072730

All newsPlayers around this dateRead on Steam

Hey all, this version has a simple but important change:

- We now get +1 syringe per round when overtime begins (0:00), instead of every 10 score.

The reasons for this are:
- New players and vets are more balanced. Before, newbies sometimes only got 2 syringes, and vets sometimes knew how to earn 4 or even 5. Now we'll all have 3, making the game less snowbally and giving more balanced fights.
- 3 mutations is a more fun amount. When veterans got 4 or 5 syringes per match, the decision making was lost. You were merely deciding the ORDER you unlocked your mutations. Now, with only 3, you have to really CHOOSE which skills you want to mutate.
- Less veteran advantage. If vets only get 3 mutations instead of 4, then having a bunch of legendaries makes them less powerful. More fair for new players.
- Less confusing. Score is a complex system for new players to understand. Mutations are a core part of the game and shouldn't depend on a complex system. Now you earn them in a very straightforward way.
- Fun pacing milestone when overtime begins, and even pacing of unlocks across all 3 rounds.

Have fun!
bencelot

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- We now get +1 syringe per round when overtime begins (0:00), instead of every 10 score.

- The winner of each round gets +1000xp

- The build skills now appear at levels 4 and 5, instead of 5 and 6

- The camera is zoomed out more to give more strategic vision of the map

- Blast cannon has a bit of a bigger explosion radius

- Made it easier to dodge bazookas when shifting

- Modifier level ups now give 5 shards instead of 50 acid

- The DLC now also boosts class level ups, going from 100 to 300 acid (shards stay at 50)

- Fixed a bug with Marksman challenge

More from Skillshot City

Other announcements

All news
Game update15 Sep 2026A Small Hotfix of Modest ProportionsJust a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. · Added Fog · Random class goes to 30% instead of 25% with all 8 classes (thx Hank) · Teaching newbies how to chat sooner in the tutorial · Flaming bullets mutation and base duration slightly less to compensate for higher DPS · Heavy's passive shield regen goes from 5 to 10 hp/s · Slightly easier bots…Game update12 Sep 2026Minor Balance TweaksHey all, just some small bug and balance fixes. · Improved lighting visuals in-game · Muted players now get muted instantly, not after their next login · Global chat now shows a little indicator for how old a message is · Improved new player onboarding tutorial to teach how to dash · New players get just 1 "intro match" instead of 3 · Fixed a bug where lege flasks only gave 2 good drops instead…In-game event2 Sep 2026Cyberpunk City, New Round Mods & More!Heyo! This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc. Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locat…