Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dying LightNewsBehind the Beast - Parkour and Combat
Community

Behind the Beast - Parkour and Combat

Dying Light · published 4 Sep 2025, 17:01 UTC

All newsPlayers around this dateRead on Steam

Since the beginning of Dying Light, our goal has been to immerse players in the zombie apocalypse. In Dying Light: The Beast, we pushed parkour and combat to the next level.


Parkour feels grounded with natural, weighty body movement and carefully balanced jump physics that eliminate floatiness. Players can climb anywhere without stamina limits, but must use observation to reach tricky spots. There are no parkour assists in default mode, keeping the challenge realistic, while the environment of Castor Woods allows for seamless flow and exploration. Kyle now has 17 unique edge grab animations and over 100 new animations that show his agility and skill at every step.


Combat - physical, brutal & creative - is based on a new physics engine that delivers realistic hit reactions and precise impact on enemy bodies. Swing and stop animations have been improved to make every hit feel powerful, while active ragdoll and short animations create fluid, responsive reactions. Human enemies support stealth playstyle and use advanced cover mechanics during shootouts with up to 22 different positioning strategies. The damage model lets players destroy over a dozen body parts with more visible and varied wounds than before, making every encounter intense and rewarding.


But that's not all! Watch the dev diary with Kacper Kowalczuk - Technical Game Director, Marcin Bahryn-Kamiński - Senior Animator, and Tymon Smektała - Dying Light Franchise Director, who share even more juicy details.

More from Dying Light

Other announcements

All news
Sale14 Sep 2026Dying Light: The Beast - ANNIVERSARY STEAM SALE!Dive into the Dying Light universe with our Anniversary Steam Sale ! 🧟 Get Dying Light: The Beast at 50% off and experience the thrill of Castor Woods. Plus, explore the entire franchise with our exclusive bundle deal featuring first Dying Light and Dying Light 2: Stay Human at up to 70% off ! 🏃‍♂️ 🛒 Available now until September 26.Sale3 Jul 2026Techland Summer SaleLooking for your next summer destination? Why settle for an ordinary holiday when you can climb rooftops instead of mountains and explore abandoned cities instead of crowded resorts? Whether you're wandering the iconic streets of Harran, leaping across the rooftops of Villedor, or venturing into the breathtaking wilderness of Castor Woods, there's a Dying Light adventure waiting for you. Every…Community22 May 2026📢 Community Survey: Help Us Shape the Future of Dying Light!We are always looking for ways to make the Dying Light franchise the ultimate zombie survival experience - and to do that, we need your help! What is at the absolute top of your wishlist? What features make your jaw drop, what mechanics need a tune-up, and what are your biggest expectations for the future of the franchise? Our Official Community Survey is now LIVE, and we want to hear your ulti…