#EnhancedImmersion #MechanicsFocusedGameplay #ContentExpansion #Stabilization
Hello, explorers. This is the Backroom Company development team. First of all, we sincerely thank everyone who has looked forward to and played our game.
Due to the short development period and limited resources, we are aware that we have not been able to fully meet the expectations many of you had.
We sincerely apologize to those who may have felt disappointed or unsatisfied. Since launch, we have been carefully reviewing every piece of feedback received through the community and various channels, while also conducting an internal analysis of the game’s current issues.
In particular, we recognize the following as key areas for improvement: ▲Lack of creatures with diverse mechanics, ▲Monotony and reduced immersion in story levels, ▲Insufficient stability and optimization. Our team aims to address these issues not just with short-term fixes, but through a clear, long-term roadmap.
We will continue to listen to the voices of our players to make Backroom Company more fun, richer in content, and higher in quality.

Developer Comment
This new stage will be placed before the ending stage, with one set to be released in the second half of the year. The theme or atmosphere may change during development.


○ Existing Creature Remakes
○ New Creatures
Developer Comment
Based on feedback from explorers, we are reviewing the patterns and interaction methods of existing creatures.
Going forward, we aim to deliver gameplay that combines more unique mechanics with strategic decision-making, allowing each creature to have its own personality and be fun to face.


○ New Farming System & Hidden Dungeons


Backroom Company will continue to listen to player feedback and deliver experiences with unique mechanics and strong immersion.
Thank you.
#WeListen #Roadmap #BackroomCompany