Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rootin' Tootin' Lootin' & Shootin'NewsEnemy Tweaks (Early Access 51.1)
In-game event

Enemy Tweaks (Early Access 51.1)

Rootin' Tootin' Lootin' & Shootin' · published 12 Jul 2025, 13:56 UTC · build 19201569

All newsPlayers around this dateRead on Steam
  • Added animations for Flint kicking and picking up items and upgrades
  • Improved tutorial
  • Changed items

    • Chainsaw

      You can move by using the item without hitting anything
    • Magic Missile

      Now bounces and spread increased
    • Dynamite and Dynamite Bundle

      No longer explodes when hit, and instead passes through bullets

  • Changed upgrades

    • Fireworks

      Now makes 1 more pool of fire after hitting an enemy
    • 1 Ton Weight

      Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets

  • Changed enemies

    • Explodo

      Is more active and shoots eggs towards you
    • Eggsplodos

      No longer block movement and don't consider line of sight when exploding
    • Swamp Hag

      Attacks are a bit slower and more spread out
    • Swamp Hag

      40 health -> 50 health
    • T-Rex boss

      60 health -> 80 health
    • Shopkeeper

      Health increases more slowly
    • Shopkeeper

      Can take 2 more hits before becoming angry
    • T-Rex

      Now jumps and creates a small shockwave
    • Thunderbug

      Takes 1 more turn between shots and has a laser sight before shooting
    • Mushroom

      Now shoots 6 shots instead of 8
    • Donkey

      Now waits for 1 turn when changing directions

  • Ammo is no longer depleted on Infinite Ammo mode
  • 0 Charge items now deplete your charge on Infinite Ammo mode
  • Tweaked difficulty levels
  • Upgrades cost a bit more and item levels cost a bit less
  • Combo now goes down slower on Realtime mode
  • Slightly reduced room sizes
  • Removed random doorways
  • Doorways between rooms are now wider (up to 3 tiles)
  • More interesting room layouts are more likely to appear now
  • Added opening credits for your first run
  • Cooldown remainder resets to 0 each floor
  • Adjusted title screen layout
  • Improved shockwave performance
  • Optimised collision detection
  • Removed unused enemies and items
  • Fixed Fireworks interaction with multiple bullets in a line
  • Fixed changing settings for the first time
  • Improved shader compatibility
  • Fixed Infinite Ammo mode displaying the wrong descriptions for item levels
  • Fixed Porcupine animation
  • Fixed discs sometimes not hurting Flint
  • Fixed enemies staying invincible for too long after being hit by a shockwave
  • Fixed cut-off graphics on the title screen

More from Rootin' Tootin' Lootin' & Shootin'

Other announcements

All news
Game update7 Oct 20251.6Fixed crash when using Bar of Soap and Lightning in a Bottle · Fixed interaction between 1 Ton Weight and Popcorn · Prism no longer stacksCommunity28 Aug 20251.0 LaunchRootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spr…Game update27 Aug 2025v1.0Pits now kill all enemies instantly, instead of dealing 10 damage · Bosses can no longer fall in pits · Adjusted difficulty levels 3 and 6 · Made some enemies in the jungle a bit weaker · Less lava appears in the jungle now · Redesigned T-Rex's sprites · Safety Goggles now protect against lava