Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CitadelumNewsCitadelum Campaign IV: The Gallic Wars
Release

Citadelum Campaign IV: The Gallic Wars

Citadelum · published 9 May 2025, 17:00 UTC

All newsPlayers around this dateRead on Steam

Ave,Julius Caesar’s Gallic Wars (58-50 BCE) remain a pivotal chapter in Roman history, a testament to his military genius and a catalyst for profound societal change in Gaul. More than mere territorial expansion, these campaigns were a brutal yet effective engine of Romanization, laying the groundwork for centuries of Roman dominance north of the Alps.This period, meticulously documented in Caesar’s own Commentarii de Bello Gallico, which has been our main inspiration for Citadelum new content, offers invaluable insight into Roman military strategy, logistical prowess, and the complex interplay between conquest and cultural assimilation.The Gallic Wars introduces a new biome, the autumn forest, which adds more variety to the game (on top of Peninsula Italica, Africa, Hispania, Snow and Swamps biomes). Enjoy a new region map, more challenging missions and battle scenarios set in Gallia, where you will confront the fearsome leader Vercingetorix.Beyond the grand battles, the Gallic Wars were a relentless series of smaller conflicts, sieges of fortified oppida, and punitive expeditions. Caesar’s meticulous planning extended to logistics, ensuring a steady supply of provisions for his vast army, often operating deep within enemy territory. The construction of roads and bridges not only facilitated troop movement and communication but also became enduring symbols of Roman power and facilitated future trade and administration.This historical background was perfect for a strategic new campaign, since Citadelum’s core is city building, with exploration, diplomacy (introduced in 2.0 “Julius” update), trade routes and military conflict as additional elements.The economic exploitation of Gaul was also a significant aspect of Romanization. The extraction of resources, including timber, minerals, and agricultural produce, enriched Rome and further integrated Gaul into the Roman economic system. Trade flourished along Roman-built roads and waterways, exposing Gauls to Roman goods and practices. This economic integration, while benefiting Rome, also spurred urbanization and the development of new economic opportunities within Gaul, albeit under Roman control.We hope you enjoy this new content for Citadelum. And we want to thank you for the positive reviews, the wishlists and game sales. We are already working on upcoming DLCs, improvements and content. Leave us your feedback, and join Abylight Page on Steam to learn about new bundles, discounts, content coming to our games.
Roma Victrix. Changelog:

  • Economic balancing across all missions: We've adjusted the starting money to align with the new mechanics introduced in the latest update.

  • Fix: Resolved some issues with Simplified Chinese translations, such as missing characters.

  • Fix: Fixed a problem where building production upgrades were not applied correctly when the city's technology level increased.

  • Fix: Markets no longer lose their resource selection when the city's technology level is upgraded.

More from Citadelum

Other announcements

All news
Community18 Mar 2026DEVLOG XXIV - Ides of MarchAve, citizens of Rome! We want to celebrate with all of you the arrival of the Ides of March, those days of good omens that anticipate the coming of spring. This is a monumental date in ancient history: it also marks the assassination of Julius Caesar in 44 BC, a turning point that triggered the transformation of the Republic into the Roman Empire. Relive the Legend of Caesar If you want to div…Community23 Jan 2026DEVLOG XXIII - ProbatusAve, Citizens of Rome! We have exciting news regarding Citadelum, our ancient Rome city-builder and strategy game. Since our initial launch in 2024, we have worked tirelessly to refine the experience, guided by the invaluable feedback you’ve shared with us. Beyond the additional DLC campaigns and the massive "Julius" 2.0 update—which introduced World Wonders, legal trials, complex production ch…Community12 Dec 2025DEVLOG XXII - SenateAve Citizens! We have important news to share with our dedicated community. Since the release of our empire-building game, Citadelum, we have been dedicated to improving the experience with several major updates and free content releases. We introduced four new campaigns to the main story mode: Campaign II: Last Conqueror of Britannia, Campaign III The Lost Eagles of Germania, Campaign IV: The…