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GyraNewsGame Development Live 001
Community

Game Development Live 001

Gyra · published 27 Apr 2025, 01:46 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, this is "Gyra", and I'm the developer, Xiaogang.
"Gyra" is still in the early development and testing stage, but it's a game that will be iterated and verified over the long term.
The current development roadmap is listed as follows:

  • Combat System: Pistol, Rifle, Shotgun, One-handed Sword.
  • Item System: Backpack, Warehouse, Quick Bar. Supports picking up, discarding, transferring, and destroying.
  • Attribute System: Damage, Defense, Damage Increase, Damage Reduction, Critical Hit.
  • Dress-up System: Hairstyle, Shoulder Armor, Clothing.
  • Save System: Not implemented yet.
  • Skill System: Hit, Death, Jump, Sprint, Grenade.
  • Animation System: Walk, Run, Crouch.
  • AI System: Under development.


It is currently in the iteration process.

  • Archive System: Supports linked saving of character outfits and item inventories.
  • AI System: Multiple AI battle support and boss battles.


At present, only a few scenario test levels have been deployed. More will be added later.
Thank you for your attention and support!

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In-game event26 May 2025Dev Log0021. Added equipment positions for the head, shoulders, hands, upper body, lower body, and shoes. 2. Temporarily fixed the offensive nature of the monsters. 3. Be aware that the equipment cannot be used in conjunction with the costume. An illusion effect will be implemented in the later stage.