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ConfrontedNewsPatch 14 - Steam Deck Playable + Performance Mode!
Major update

Patch 14 - Steam Deck Playable + Performance Mode!

Confronted · published 17 Apr 2025, 10:32 UTC · build 18141856

All newsPlayers around this dateRead on Steam

Confronted should now be playable on your Steam Deck! I've aimed for a smooth 30+fps. There's also a new 'Performance mode' in the graphics settings, which can boost your FPS by 30% or more. This is auto-enabled on the Deck. Other noticeable updates include an overall volume increase for the audio mix, an engine upgrade and performance improvements across the board.

General

  • 500MB reduction in size of the game.
  • The text 'Dorinela' has been added to the beginning of some voice lines.
  • All sliders in the menus are now faster with Controller.
  • Updated News on the main menu.
  • Portcullis gates now fall more quickly.
  • Intro logo now 4k.
  • The underlying engine for Confronted has been upgraded from UE5.4 to UE5.5. This may have some minimal performance improvements.


Bug fixes

  • Brightness adjustments in the menu now carry over properly when playing.
  • Chapter 2 & 3 as 'coming soon' now show after finishing Chapter 1.
  • Fixed rare chance of enemies not continuing their chase when seeing the player.
  • Fixed rare chance of enemy getting stuck looking at a hideout.
  • Fixed case of game freezing if near a hideout during a hunt in the crypts.
  • Fixed rare chance of getting a duplicate enemy spawn.


Audio

  • Overall sound mix increased in volume by about 20%.
  • Adjusted some SFX volumes (mostly lowered) for a better overall mix.
  • Updated death SFX.
  • Disabled WMFMedia plugin. Electra is used instead for media playback.


Performance

  • Performance mode is now available in the Graphics settings. This enables FSR for 30%+ fps boosts.
  • Disabled high quality translucent reflections; not worth the performance cost at the moment, minimal affect on visual fidelity.
  • Lumen uses global instead of detailed lighting. No noticeable difference in visual fidelity.
  • Global illumination and reflections use High scalability instead of Epic, with no noticeable difference but better performance.
  • Some environments have been converted to instanced static meshes.
  • Optimised shadows on some lights, translucent effects and materials on meshes.


Steam Deck

  • Now playable on the Steam Deck at a smooth 30fps.
  • Currently cutscenes are played as an image instead of a movie, as I am unable to get videos working on the Deck. Hopefully this can be rectified in the future.
  • Performance mode is automatically enabled for the Deck but can be switched off still in the menu graphic settings.
More from Confronted

Other announcements

All news
Community7 Oct 2026Full Release Window Trailer - Spring 2027The Full Release Window Trailer 1.0 is here for Confronted! Announcing a Spring 2027 release window! Confronted will be leaving Early Access and shifting into 1.0 with the brand new final chapter. Full Release Spring 2027 · The final chapter · Multiple languages · Multiple difficulties · Over 3-4 hours of gameplay · Fully voice acted experience · Steam Deck Verified I'm really excited to start…Community18 Aug 2026Updated Store Page and NewsHello there folks! I've now updated the store page for Confronted with new screenshots and updated clips, shorter descriptions and image headings! All in preparation for full release. Check them out below. Do they capture Confronted's atmosphere? I've also updated the store description to make it punchier: Volunteer to proof read? If anyone wants to volunteer helping proof read Confronted in a…In-game event1 Jun 2026Patch 26 - Game Improvements & Full Release updateHi all! Chapter 3 and full release is still in full production. See below for an update! In addition I've added some improvements/quality of life updates to the game, see notes below. Quality of Life & UI · Added a new custom icon for the Windows taskbar while the game is running. No more default Unreal Engine placeholder! · Implemented a new, custom hand icon for interacting with doors. Audio…