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Fuel Harvest TogetherNewsDEVLOG #9
Community

DEVLOG #9

Fuel Harvest Together · published 9 Apr 2025, 11:36 UTC

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Hey everyone!

Early Access prep is going full steam ahead! This week, I focused more on improving the player experience. I've spent the last few days working on key binding and controller support and it's finally in! You can now rebind your keys and play comfortably with a gamepad. Whether you’re on keyboard+mouse or using a controller, the game is ready to go. 🎮

I also made a bunch of small but important improvements:

🎥 Camera smoothing was making some players feel motion sick (totally understandable). You can now turn it off in the settings.

📦 Object placement now has visual indicators, and object angles align more accurately when placing them.

🧱 Fixed some overlapping/clipping issues during object placement.

🪨 Rocks will now only spawn within rented areas, no more randomly popping up outside your zones.

👥 Adjusted customer spawn timings ( you're no longer left waiting forever or getting overwhelmed.)

💰 Made major changes to the in-game economy. Resource balancing and pricing now feel more consistent and fair.

🐞 Thanks a ton for reporting bugs! I’ve fixed a lot of them already, and I’m keeping an eye on the rest.

⏱️ Barrel loading is now faster and smoother.

🔊 Made improvements to the audio. Things sound a bit more polished and punchy now.

⚙️ Optimization has been significantly improved. The game should now run smoother across a wider range of systems.

So yeah, it’s been a busy week! These tweaks might seem small, but they really add up and make the whole experience feel better. I’ll keep fine-tuning everything as we get closer to Early Access.

Huge thanks to everyone sending in feedback. you’re helping shape the game in a big way. 💪

We’re building this together. ❤️

-dhalgusar

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