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Project: Break//Down - Beta DemoNewsv0.39.2 - mass optamisations
In-game event

v0.39.2 - mass optamisations

Project: Break//Down - Beta Demo · published 27 Mar 2025, 08:44 UTC

All newsPlayers around this dateRead on Steam

v0.39.2 - mass optimisations


Hi guys, I have a new update for you recently I have been trying to patch up a few things to make the game more fun and optimised/smooth.

AI/combat improvements:

To improve combat I have changed the enemy's AI logic, animation and combat speed. Enemies now not only recover faster from ragdoll on harder difficulties but also move slightly faster. Enemy animationis are now fixed so when they do a dodge or jump attack they don't zip back to where they were. Lastly, I was given feedback that it was easy for the player to run from combat now the AI is faster and will swarm you if you agro to many at once.

Optamistions + engine update:

Game engines are funny things did you know Vsync can affect how fast a game engine will sometimes run another funny thing is that I had Vsync forced on all applications enabled in my GPU settings. Disabling this made the engine work more efficiently. Also, Vsync was on in the game settings as well the Unity physics system did not like this but after disabling them my frames for test builds went from 60fps to 200fps and menus went to 600-800fps.

Unity 6 engine update

One of the things that stopped me from updating the game engine was the old shader code we were using. This made everything break in the Unity-6 engine. The new engine is more stable especially when it comes to physics and rendering. This has removed almost every lag spike in the game.

General fixes and changes:

  • The security bot will now target the player when in detection range.
  • When picking up button classed objects the object position and calculation are recalculated to be more accurate of where it should be (more testing needed).
  • Enemies will not fall properly while animated.
  • Added audio mixer profiles to sounds so they are affected by audio settings.
  • Adjusted player crouch height to show feet.
  • The player now dashes with the velocity it already is moving with
  • player slide animation added.
More from Project: Break//Down - Beta Demo

Other announcements

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In-game event8 Sep 2026Project: Break//Down: v0.41.0- Upgrade SystemUpgrade, People Upgrades- In this new build, I have added a new upgrade system. Fight enemies for scrap and spend scrap on an upgrade station for a permanent campaign upgrade. Upgrades are both effects and stats and include upgrades like faster attack speed or a bigger base battery charge to a GroundPound and slowing down time when in grab mode. Upgrade system Upgrades can be brought from ‘Upgr…In-game event1 Aug 2026Updates to cuttent buildUpdates to the current build: · Updated enemy attacks to have telegraphed animations with special visual effects. · Added a fallback timer for the grapple hook if the player can't reach the grapple target · Headless enemies now attack on an offset · Forklift now has reduced health and takes damage for crashing into the environment · Forklift now has a visible UI health bar when driving · Centre…Game update17 Jul 2026Update to current build - Quick grabUpdate to current build - Quick grab Added · Added new Quick grab feature to pick up items with one button. · Added new drop items feature to drop items like barrels without throwing them. · Added a sprint toggle option. Changed · Charge attack now uses 5 energy. · Redused cool down on grapple hook. · Added reduced cooldown on grapple hook for a miss. · Extended grapple hook range. · Extended g…