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Low-Budget RepairsNewsPLAYTEST LOW-BUDGET REPAIRS!
Community

PLAYTEST LOW-BUDGET REPAIRS!

Low-Budget Repairs · published 27 Feb 2025, 10:32 UTC

All newsPlayers around this dateRead on Steam

Hey, handymen! Time to get to work – sign-ups for the Low-budget Repairs playtest are now open!

🔹 We’re starting on Monday, March 3rd, at 3:00 PM CET! You can sign up until then. ⏰
🔹 The playtest will last 2 weeks and will be available for a limited number of participants! 🎟️
🔹 Sign up HERE
🔹 What to do? Test, renovate, and report anything that looks like a good old botched job.

💡 At the end, you'll get a survey where you can list all the bugs, weird things, and other "artistic imperfections".

Sign up and get your brushes ready! 🔧

More from Low-Budget Repairs

Other announcements

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In-game event7 Sep 2026UPDATE 5 - IS OUT NOW!In Update 5, we focused mainly on upgrading the game to a newer version of the engine. There aren’t many new features or major changes in this update, but this upgrade will help us prepare future updates more efficiently. What we managed to improve · Some crashes - for example when entering or leaving apartments or the player’s house · Performance and FPS stability · Shader compilation issues t…In-game event27 Aug 2026UPDATE 4 IS LIVE!We’ve just released Update 4 for Low-Budget Repairs. This time, we focused on the save system, mission progression, hanging objects, optimization, and another batch of issues reported by you. Improved Systems · We reworked hanging objects on walls and ceilings - players now have more control over them, and they should no longer accidentally clip into other objects · We made numerous improvement…In-game event18 Aug 2026UPDATE 3 - IS OUT NOW!We’ve just released another update for Low-Budget Repairs 🔧 This time, we focused mainly on object interactions, tiling, and a few issues that could get in the way of progression. Changelog Update 3 – 1.0.15 · Added the ability to drop items from your inventory by dragging them outside the inventory window · Fixed various issues that could block interactions with objects · Adjusted the “Mounti…