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Squars: Incremental DefenseNewsDevlog #2 - Is it still minimalist?
Community

Devlog #2 - Is it still minimalist?

Squars: Incremental Defense · published 4 Apr 2026, 18:16 UTC

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Hello!

A little update from my side. I am focusing heavily on improving the first time experience for players, mainly by making Squars a little bit more pleasant to the eye while keeping it minimalist and as square as possible.JOIN DISCORD and say hi! ːsteamhappyː

Getting rid of programmer art:

Making UI changes and trying to make my square towers look better is something way more challenging for me than just simply implementing a new mechanic. Nonetheless I am pretty happy with results and find working on it quite satisfying in the long term 🙂 Below new “models” for some of the towers. I still have more towers to improve and the whole UI to fix!

Command Center, commanding

Energy Harvester doing the work!

Healing Tower, healing nothing

Machinegun with multiple barrels

Cannon in action!

More readable font:

I had to sacrifice font squareness in favor of more readability and less eye sore when reading longer texts. Still, the new font is from the pixel-art family so I would call it a compromise!

Old on the left, new on the right

More updates to come. Have a good one!

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.