
Act III continues.
Also: Some light animation has been added to rewards for readability.
Adventurers' field-generating cards now only buff allies and debuff enemies.
Some enemies have been edited in order to smooth out the early game learning curve.
The next update will be the game's 1.0 release! Thanks for following along this journey. Soon, I'll have more to announce on when 1.0 will arrive.
v0.9.4 -> v0.9.5
Fixed edge case where the enemy turn wouldn't proceed if an enemy is destroyed in the middle of its turn (e.g. by stepping onto spikes).
Implemented Act III Scene III.
Added a poem to the cutscene that plays between act I and act II.
Added an effect for party members tethering out.
Made the enemy-defeated particle a little more intense.
Card rewards now have a small flip animation.
Memory rewards now have a small expanding animation.
Item rewards now have a small announcement animation.
Star rewards now have a small announcement animation.
Healing events take slightly longer before opening reward/path choice menus.
Many particles now intersect more softly with level geometry.
Added a slight shrinking effect to boss name announcements.
Butterfly's Step Chart now only buffs allies.
Seagull's Lightfield now only buffs allies.
Seagull's Drainfield now only debuffs enemies.
Cricket's Arcane Snare now only damages enemies.
Cricket's Code Rot now only debuffs enemies.
Crow's Channeling Circle now only buffs allies.
Crow's Emberfield now only debuffs enemies.
Isocahedron now applies Critical chance per hit rather than per card played.
Wood:
Bookwraith's Reading now applies 2 Vulnerable rather than 1 Vulnerable + 1 Critical.
Bookwraith's Writing no longer deals self-damage.
Apothecary no longer appears in early runs, to reduce information load.
Earth: Quake's Fluctuation now only debuffs party members.