Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Vanguard ExilesNewsCommand Flags drop in Vanguard Exiles!
In-game event

Command Flags drop in Vanguard Exiles!

Vanguard Exiles · published 2 Apr 2026, 07:07 UTC · build 22614322

All newsPlayers around this dateRead on Steam

Generals!

In our latest update, "Command Flags" hit the battlefield in Vanguard Exiles, offering each Faction the capacity to exert influence over Unit movement as they traverse the map!

This influence comes through utilising Zone Actions, which feature Attract and Repel mechanics. The former gives directional preference to an affected Unit’s movement, while the latter causes a Unit to ignore movement choices towards that Zone (instead of making a random movement choice).

Here’s a breakdown of each Zone Action for their respective Factions and what they do:

  • Elven: Beguiling Sigil – Attracts all opponent Units (Enemy Squad)

  • Human: Eldritch Beacon – Attracts all allied Units (Your Squad)

  • Dwarven: Captivating Obelisk – Attracts ALL Units

  • Undead (Attract): Desecrated Ground – Attracts ALL Undead and repels ALL non-Undead Units

  • Undead (Repel): Hallowed Ground – Repels ALL Undead and attracts ALL non-Undead Units

To give players an illustration of how they work, we've provided an example below:

  • The Zombie starts in Zone A which also contains a Hallowed Ground

  • Hallowed Ground repels Undead but lures Non-Undead, but since it's already been deployed in the Zone (and being that the Zone is unclaimed) it doesn't move and claims Zone A

  • Once claimed, it now looks for the nearest unclaimed Zone and has an option of 4 possible Zones (being Zones B,C,D,E - all of which are all 1 Zone away)

  • Zone E also has a Hallowed Ground, so being that it repels Undead, it is removed as option

  • Zone B has a Desecrated Ground which lures Undead, which means C and D are eliminated as an option as the Zombie is drawn to the Desecrated Ground

  • Once claiming Zone B, it now looks for the nearest unclaimed Zones of which there are 3, Zone C, D and E

  • Where Zones E & D are 2 Zones away, and Zone C is 1 Zone away, it chooses to move to capture C

  • Once C is claimed and the Zombie looks for the next unclaimed Zone, the options are Zone E and Zone D (both 2 Zones away)

  • As Zone E has a Hallowed Ground which repels Undead, it will prefer to move to Zone D (via Zone A) to claim it

  • Once Zone D is claimed, the Zombie has only one viable Zone left to claim, and now "reluctantly" goes to claim Zone E, being the last option available

This is just one example of what to expect, but in the near future we’ll be releasing a follow-up "deep dive" article that explores these new Zone Actions and their nuances in greater detail.

Additionally, the Demo version has been updated with all the latest fixes and improvements from the Early Access version, including a refined difficulty progression and greater variety in the Daily Challenges.

Mandatory shout-out to our community for their continued support, and as always, after the sign-off below, you can find the detailed changelog of the latest update to keep you up-to-date on recent bug fixes, additions and tweaks.

Until next time, keep smiling and keep on skirmishing!

Cheers,
Tinbeard

Changelog:

New:

  • Command Flags

Improvements:

  • Tweaked layout of Keyword information (Font sizes and spacing)

  • Fixed some redundant data in characters

  • Daily challenges tweaked to remain challenging, but not totally 1 sided

  • Options Menu Tooltips

  • Improved/added shadows to some zone objects

  • Adjusted Shadow cascades to improve zoomed/battle range shadows

  • Demo specific: Refined Difficulty progression and added more variety to the Daily Challenges.

Bug fixes:

  • Fixed issue with UI ordering on Dailies screen

  • Worked around issue of VFX Graph material changes crashing Unity

  • Fixes for raycast detection issues against world and cards

  • Stopped Redeploy for spectators showing up in some circumstances

  • Changed player iterator to shallow copy traversal to fix a rare crash

  • Fixed modifier icons turning white after tooltips

  • Stop Unit visual logic updating at end of game (fix for rare end of game issue causing bad data at start of next skirmish)

More from Vanguard Exiles

Other announcements

All news
Major update2 Sep 2026Vanguard Logistics Deploys!Generals! Hold onto your helmets, as today the team take a huge step forward on our roadmap, and unleashes “ Vanguard Logistics ” - a comprehensive array of customisation options, improvements and overall quality of life features that the team is excited to be finally releasing. As part of this update, some customisation features will be available for players to experiment with. This framework…Community12 Jun 2026OPERATION: FULL RELEASE has been greenlit!Generals! The countdown has officially begun! The team is excited to announce that on February 4, 2027, The Tea Division will officially conclude Early Access operations and launch Vanguard Exiles Version 1.0.! The team is incredibly excited to have this milestone on the horizon. You can still expect plenty of new features, content, and improvements between now and launch, but for those of you…Community8 May 2026ANZ Indiefest has begun, with reveals!Generals! ANZ Indiefest has hit Steam , running from May 8th at 7:30pm AEST to May 14th at 7:30pm AEST , and as teased in our previous update, the features we're unveiling today are only the first wave of a greater effort falling under the banner of " Vanguard Logistics ", which is focused on a number of features around player identity, including things like player profiles, personalisation and…