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Dice With DeathNews"Multiplayer" Echoes Mode - Upcoming Content!
Community

"Multiplayer" Echoes Mode - Upcoming Content!

Dice With Death · published 21 Mar 2026, 01:59 UTC

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Hello everyone,

First off, thank you so much for the incredible reception on our 1.0 Release. We are just two guys, and it is easy to feel overwhelmed in the industry at times. Your support and kind words have helped us more than you can guess, so I just wanted to start like that.

There are a lot of new people in the game! Welcome, and it's great to see people enjoying our work. We've been reading all of your comments, talking to you in the Discord and reading reviews non stop since the release (when we're not fixing/making new bugs). First off, your feedback is incredibly helpful, not only in correcting areas of the game that we might be blind to, but also in deciding what the right course for the future is.

One thing has come up the most - and it's something that we agree with. Replayability. Dice is pretty fun we think, but unless you are interested in grinding out insane combos to compete in Eternity Mode - there might not be enough variance to keep coming back after you've conquered the current challenges.

We started out making a weird game and want to keep it weird - we have discussed the idea of doing a "map" system or traditional roguelike routes in the past, but they're not the right fit for the game. We want to stay focused on sitting down and playing against an Opponent.

So you're going to play against each other, sort of.

Echoes Mode

We're going to introduce a new mode called Echoes. Why is it called that? Because it sounds good. Also because you will be playing against the Echoes of the other souls who have competed against Death...

Guess whose grave that is on the character selection? Get in.

Echoes will be an Asynchronous PvP mode - that sees you face off against the builds other players bested the game - and each other - with. We're still experimenting and working on the fine details - we'd love your input and ideas that you'd like to see in Echoes, but we wanted to give you the brief outline.

When you choose to face an Echo - you will face off in a 7 Round Run against them. They will gain the Relics they gained in the respective Rounds. Will you face off against someone playing the Lucky Bullet meme dream, or someone about to cave your head in with 5 Spears? Well, you'll have to react to their build through your own choices as the run progresses.

To commemorate your prowess against Echoes, we'll be putting in a Ranking system - similar to the Eternity Leaderboards, it will give you a way of checking where you stand amongst those also procrastinating moving on in the afterlife. Don't worry if sweat mode isn't your thing - there'll be a toggle to play Unranked just for fun too.

To be clear, we're still deep in the mines of working on Echoes. It will be here "soon", but not as soon as you might think. The reason we're sharing this now is both because we think it's cool and are excited, and also because as has been the case the entire games life - your feedback is crucial to making the mode as good as it can be. Got thoughts? Something you want to see in the mode? Let us know in the comments or Discussion Forum and we'll be in there reading and replying!

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Game update10 Aug 2026Bug Fix - Obol Shop Unlocks - 08/09/2026Quick update here: Occasionally the Obol Shop will not successfully Unlock Relics or Dice that are purchased (weird Local Save issue). Our Safety Net code for these unlocks has been updated and should double check Obol Shop Purchases and unlock those Relics or Dice that may have been missed initially. This does require a Game Restart if the issue is noticed by the Player post Obol Shop Purchase.Game update3 Aug 2026Bug Fix - Dice Of Many Faces and Dice Selection for Controller - 08/03/2026Hey all, bug fix time! - Dice Of Many Faces (DOMF) would soft lock the game if it landed on a Blank Face and if the only "copyable" Dice in the bowl was also Blank faced. DOMF will now default to 0/Blank automatically if the only other copyable Dice in the Bowl is also 0/Blank. If there are NO other Dice in the bowl, DOMF will default to 0/Blank without forcing a Fumble. This should allow Relic…Game update19 Jun 2026bug Fix Patch - 06/19/2026A small, but hopefully mighty, update here. We've had issues where players would go through Unlock Dialogues with Death and either not acquire the Relic for future runs or occasionally lock other Relic/Dice Unlock progression behind Local Save File corruptions and mismatches. This patch looks to provide a fallback feature that checks Local Save Files to fix these issues. When you open Dice With…