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Ready or NotNewsReady or Not Changelog v1.4.2
In-game event

Ready or Not Changelog v1.4.2

Ready or Not · published 20 Mar 2026, 16:01 UTC

All newsPlayers around this dateRead on Steam

Attention Officers,

With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing. 

While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more.
 
Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.

We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports

Patch Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’

    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

    Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/

  2. Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

    > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  3. Q: ‘Why does a patch take so long to download despite my fast internet’

    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.

  4. Q: ‘Why didn’t my game update yet on my console platform?'

    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Thank you for all your support! 

VOID Interactive 



Bug Fixes 

AI: 

  • Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected.

Replay Viewer

  • Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays.

Levels


No Good Deed

  • Fixed haunted house being unnaturally dark.

  • Fixed performance issues caused by rubber ducks.

All Gods Burn

  • (Xbox/PS5) Fixed invisible shelves.

A New America

  • Fixed sprinklers causing performance issues.

  • Fixed endings sometimes incorrectly triggering while the player is dead.

  • Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out.

  • (Xbox) Fixed invisible microwave.

Miscellaneous Fixes: 

  • Fixed lighting breaking when looking through magnified optics.

  • Fixed rare crash related to physics particles.

  • (Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues.

  • (Xbox PC Store) Fixed rare crash occurring during regular gameplay.

Known Issues

  • Lighting can break when looking through magnified optics on the low graphics preset.

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