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Cleared HotNewsChapter1a Update
In-game event

Chapter1a Update

Cleared Hot · published 18 Dec 2025, 22:45 UTC · build 21248438

All newsPlayers around this dateRead on Steam

Pilots! We are happy to announce that Chapter1a has been released. We fit in as much as we could before the holidays, we hope you enjoy it!

Comanche

The new helicopter, the RAH-66 Comanche is in the game! It is extremely agile but takes damage quickly. Give it a play and let us know what you think.

New Test Flight Area

We took your feedback on wanting some more things to test, and made the test flight area into a sandbox. There are now buttons / switches you can interact with to spawn enemies,

How To Access Test Flight

To enter the test flight mode, go into the hangar and then click "TEST FLIGHT" on the right side panel.

Survival Mode

This area has a handful of small mini-game modes that we are exploring. In survival mode you defend a building from waves of enemies, with health and ammo dropped in between waves. You get a cash reward for reaching the half way point and for completing the stage.

Defense Simulation

This just sends waves of enemies straight at a target. The enemies don't progress and there is no ending.

Standoff Range

Spawns both friendly and enemy NPCs and sends them into a battle.

Other Areas

There are a lot of other areas for you to play with.

  • Demolition Playground

  • Physics Playground

  • Standoff Range

  • Shooting Range

  • Vehicle Range

  • Turret Range

  • Radar Turret Range

We are hoping this area can be a place to experiment! We'd love your feedback on all this- what do you want to see more of?

New Options

Screen Shake

You can now adjust how much screen shake is applied (in game options)

No Blood / Gore / BBQ Meat

You can now disable blood and gore. The NPCs will no longer explode into various cuts of meat after being killed by rotors or certain weapons.

Active Debris Limit

Added a slider for the maximum number of physics debris pieces that can be active at a time. Lowering this will help performance in certain CPU bound situations, or really destruction heavy levels.

UI FPS Limit

We've added an option to limit your FPS while in the game UI, to prevent melting any graphics cards unnecesarily :)

Cloud Save

We also added cloud save. So you can keep synced between your various devices. Keep in mind that with the current implementation, the game syncs on quit. So if you want to swap devices, quit out of your current session before switching.

Steam Deck Verified

Cleared Hot is now Steam Deck verified, woohoo! This update came through last week but we didn't announce it publicly.

Various Fixes

  • Improved: Boss music logic so it fits better with the different phases

  • Improved: Sfx on collision performance for props

  • Imprived: Collision damage performance for destructible props

  • Fixed: camera starting sometimes in strange positions

  • Fixed: bug where you could change to different UIs in the homebase when selecting helo ending up with a broken ui

  • Fixed: updated a few props to use the proper collider

  • Fixed: Configured the rope pickup in some props so they work better when they spawn rotated

  • Fixed: Mouse was hidden when using "Quit to menu" option while in a mission

  • Fixed: Warehouse destruction model fixed so the broken parts don't kill units inside

  • Fixed: Hind passenger stat now match the actual number of passengers supported ingame

Thank You + Happy Holidays

This last month has been a bit of a blur. Thanks to everyone who supported us on our launch.

We really wanted to get you this update before the holidays, to keep the momentum and show we're committed to our early access schedule. I'm really happy that we're able to send a small amount of new content for you to play over the holiday break.

I think we are all ready to take a break to relax and be with family now :D So happy holidays! Come celebrate with us on Discord: https://discord.com/invite/XmMTqEjpQg

Thanks everyone!

-Colin "cfinger" and the Cleared Hot team

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