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OUTBRKNewsOUTBRK: Development Outlook (September 2025)
Community

OUTBRK: Development Outlook (September 2025)

OUTBRK · published 30 Sep 2025, 17:35 UTC

All newsPlayers around this dateRead on Steam

Hello, Chasers! This month we’re sharing exciting progress on bug fixes, vegetation updates, rain effects on vehicle windows, our upgraded weather model, and more. Also, OUTBRK is 20% off during the Steam Autumn Sale, making it the perfect time to join the chase or bring a friend along!

AUTUMN STEAM SALE AND BUG FIXES

We’re kicking things off with great news: OUTBRK is 20% off during the Steam Autumn Sale! A perfect chance to grab the game or get a friend chasing storms with you.

On the development side, we’ve been tackling technical improvements and bug fixes. One major fix is with daily contracts. Previously, if you skipped a few days, you only had one new contract waiting. Now, if you miss three days, you’ll find three contracts ready when you return.

We’re also working hard on connection and stability issues with our in-game text and voice chat. Expect these improvements in an upcoming update.

VEGETATION

The world of OUTBRK keeps evolving. A lot of progress has been made on vegetation across the map, and we’re excited to share some fresh previews here:

RAIN ON VEHICLE WINDOWS

We rebuilt the entire rain-on-glass system from the ground up. The goal: turn core-punching (driving through the precipitation core of a storm) from a visual effect into a genuine gameplay constraint.What’s new:

  • Fully remade VFX pipeline: New material setup and simulation logic. Visibility now degrades under realistic conditions; wipers are no longer cosmetic.

  • Wind-aware occlusion: Window obstruction scales with ambient wind, vehicle speed, and vehicle yaw vs. wind direction, matching real-world behavior.

  • New 3D audio details have been added.

The feature is now complete and headed into its second round of QA testing.

WEATHER MODEL IMPROVEMENTS

We closed the loop on our higher-resolution model workflow: from generating new runs to converting fields into a game-readable format.As expected, cloud structures now resolve far more detail, especially in the lower parts of storms: what used to be a flat base now shows horseshoe shapes with RFD wrapping, clear slots, inflow bands, and wall clouds. This also improves perceived motion in the clouds.We’re finishing the last touch-ups to enable fast model runs with real-time output previewing so we can adjust simulations more quickly. We’re also working on adding new products for the map’s advanced section, as well as soundings.Once this is ready, we’ll share more details on how we’ll deploy this new generation of scenarios. This tech also unlocks OUTBRK Forecaster: model runs of imminent real-world weather events that we generate ahead of time and surface in-game before they occur, making it essentially the prototype of a new way to check live weather models.

Captured in editor, not final lighting.

PARTY SYSTEM

We’ve been designing an improved party system that makes it easier to chase together. Players will soon be able to:

  • Stay grouped between games

  • Customize social settings for the exact level of interaction they want

For example, if a party enables restricted interactions (party only), members will only see their party’s player icons and storm reports on the map, read their party’s text chat, and hear voice chat from their own group.

In this mockup you’ll notice enhanced player cards featuring titles and levels. These are purely exploratory visuals, we’re not actively designing how they work yet, just planning ahead and exploring possibilities.

GEFORCE NOW

OUTBRK has officially joined GeForce NOW. Players without high-end PCs can now subscribe to the service and stream OUTBRK on powerful cloud hardware.

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers !

Till next time,

-The OUTBRK Team

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