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Cursed CrewNewsCursed Crew Alpha 0.20
Major update

Cursed Crew Alpha 0.20

Cursed Crew · published 26 Jun 2025, 17:06 UTC

All newsPlayers around this dateRead on Steam

Hey folks, I'm happy to announce Cursed Crew 0.20. I always felt that a key weak point of the game is how brutal and abrupt your playthrough could end, often due to bad RNG (for instance multiple cannonballs hitting your captain). Also the difficulty spike when you encounter the Sea Witch is too high. This update aims to solve these issues, and many more. Here's a list of changes/additions.

Major additions

  • New death mechanic. If you die, you'll turn into ghost form.

  • Ghost form: if you die in this form, you'll die permanently. You can choose to possess your crewmates. In ghost form you don't need food or sleep.

  • Possess: When you possess a crewmate, you permanently take over their body. If you die with a possessed body, you turn into ghost form again.

  • New ship: The Driftbound. A sturdy caravel type ship with normal cannons and swivel guns that starts off damaged but has a larger health pool than the other caravel type ships.

  • New story events.

Changes/minor additions

  • Building placement UI rework. You can now place buildings consecutively without having to reopen the UI and it's clearer which tabs you have selected.

  • Sea Witch is completely rebalanced. Now has a more predictable attack pattern.

  • When the sea witch casts orbs, she loses 10% of her current health. This is to prevent the fight from dragging on and gives smaller crews a better change to beat her.

  • The captain command bar can now be used while the game is paused.

  • Ambush timer stops when it's sleep time. So when you stay awake while your crew is sleeping (and not manning the helm), you no longer automatically get ambushed.

  • Improved performance when there are a lot of resources on your ship.

  • Slightly shortened the tutorial by removing some redundant steps.

  • Ingredients in recipes now have tooltips (not just icons).

  • Various small event balance changes + text changes.

Fixed:

  • Various issues with windows/panels not closing properly when opening other windows, causing overlapping windows/panels.

  • Issue with entity placer blueprint sometimes disappearing below deck

  • Fall down animation not always working.

  • Various issues with the tutorial after unexpected player input.

  • Holding attack button while game is paused still affects animations.

  • Fixed issue with the Ark ship not being boardable by the player.

  • Selecting enemy characters cancels their job (potentially getting them stuck).

  • Sometimes threat isn't unregistered when a flying creature is killed, causing jobs to be skipped due to 'nearby danger'.

  • Empty extra food category in stockpile.

  • Various small issues with events.

  • Various bugs with the Sea Witch movement.

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